Wally's Underground Laboratory: Difference between revisions
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|'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''). | |'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''). | ||
| | | | ||
*'''Crossbow Shot:''' Ready themselves with super armor then fire a three arrow in succession from their crossbow. Arrows will inflict Burn. | |||
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Burn. | |||
|- | |- | ||
|[[File:Poison_Crossbow_Soldier.jpg|60px]] | |[[File:Poison_Crossbow_Soldier.jpg|60px]] | ||
|'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''). | |'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''). | ||
| | | | ||
*'''Crossbow Shot:''' Ready themselves with super armor then fire a three arrow in succession from their crossbow. Arrows will inflict Poison. | |||
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Poison. | |||
|- | |- | ||
|[[File:Castle_2X.png|60px]] | |[[File:Castle_2X.png|60px]] | ||
|'''Bunker''' - A bunker can protect soldiers inside it. Be careful of '''Crossbow Soldier'''s in the bunkers when destroying them! | |'''Bunker''' - A bunker can protect soldiers inside it. Be careful of '''Crossbow Soldier'''s in the bunkers when destroying them! | ||
| | | | ||
'' | '''(None)''' | ||
|- | |- | ||
|[[File:Royal_Guardian.jpg|60px]] | |[[File:Royal_Guardian.jpg|60px]] | ||
|'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[2-5]], but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. | |'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[2-5]], but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. | ||
| | | | ||
*'''Heavy Slash:''' Prepares in super armor then performs a single overhead slash. | |||
*'''Leap Slash:''' Jumps in the air and slashes forward. | |||
|- | |- | ||
|[[File:Royal_Big_Brother.jpg|60px]] | |[[File:Royal_Big_Brother.jpg|60px]] | ||
|'''Royal Big Brother''' - These Knights are similar to ''' | |'''Royal Big Brother''' - These Knights are similar to '''Vergnert''' in [[2-5]] and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. | ||
| | | | ||
*'''Smash:''' He swings his club downward. | |||
*'''Double Swing:''' He performs a two hit combo with his club with super armor. | |||
|- | |- | ||
|[[File:Infected_Rat.jpg|60px]] | |[[File:Infected_Rat.jpg|60px]] | ||
|'''Infected Rat''' - Their attack style is very similar to the Giant Phorus. | |'''Infected Rat''' - Their attack style is very similar to the Giant Phorus. | ||
| | | | ||
*'''Claw Slash:''' Infected Rat attacks three times with his claws, can poison you. | |||
*'''Charge Attack:''' Infected Rat rushes forward with super armor. | |||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | ||
|'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. | |'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. | ||
| | | | ||
*'''Air Smash:''' While in the air, Wally will sometimes boost down to try and smash you on the ground. A large amount of debris will fall randomly to either side of itself each time it smashes the ground. | |||
*'''Spin Thrust:''' Wally rushes towards you and slides while dealing damage using its heavy arms, he then flails it around, knocking you down. | |||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Laser-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Laser-.jpg|60px]] | ||
|'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[2-5|Wally No. 8]]. | |'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[2-5|Wally No. 8]]. | ||
| | | | ||
*'''Laser:''' Wally will fire out a massive yellow blast of energy out of his eye. | |||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Missile-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Missile-.jpg|60px]] | ||
|'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. | |'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. | ||
| | | | ||
*'''Homing Missile:''' Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player. | |||
*'''Carpet Bombing:''' Wally sends up missiles into the sky that'll fly down in both sides of him, dealing heavy damage to those all around him. | |||
|- | |- | ||
|[[File:190mm_Howitzer.png|60px]] | |[[File:190mm_Howitzer.png|60px]] | ||
|'''190mm Howitzer''' - Wally has build defense cannons, the 190mm Howitzer. | |'''190mm Howitzer''' - Wally has build defense cannons, the 190mm Howitzer. | ||
| | | | ||
*'''Up Tilt Shot:''' Fires a shell at an upward arc attacking players at a range. | |||
*'''Down Tilt Shot:''' Fire a shell immediately in front of it attacking players near it. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| General=<span style="display:none">{{</span> | | General=<span style="display:none">{{</span> | ||
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|'''Brutal Fire Cross''' | |'''Brutal Fire Cross''' | ||
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*'''Crossbow Shot:''' Ready themselves with super armor then fire a three arrow in succession from their crossbow. Arrows will inflict Burn. | |||
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Burn. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. | |||
|- | |- | ||
|[[File:Poison_Crossbow_Soldier_Elite.png|60px]] | |[[File:Poison_Crossbow_Soldier_Elite.png|60px]] | ||
|'''Brutal Poison Arrow''' | |'''Brutal Poison Arrow''' | ||
| | | | ||
*'''Crossbow Shot:''' Ready themselves with super armor then fire a three arrow in succession from their crossbow. Arrows will inflict Poison. | |||
*'''[[Rapid Shot]]:''' Ready themselves with super armor then fire a continuous stream of arrow. Arrows will inflict Poison. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. | |||
|- | |- | ||
|[[File:Royal_Guardian_Elite.png|60px]] | |[[File:Royal_Guardian_Elite.png|60px]] | ||
|'''Brutal Kauno''' | |'''Brutal Kauno''' | ||
| | | | ||
*'''Heavy Slash:''' Prepares in super armor then performs a single overhead slash. | |||
*'''Leap Slash:''' Jumps in the air and slashes forward. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. | |||
|- | |- | ||
|[[File:Royal_Big_Brother_Elite.png|60px]] | |[[File:Royal_Big_Brother_Elite.png|60px]] | ||
|'''Brutal Zes''' | |'''Brutal Zes''' | ||
| | | | ||
*'''Smash:''' He swings his club downward. | |||
*'''Double Swing:''' He performs a two hit combo with his club with super armor. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. | |||
|- | |- | ||
|[[File:UoolElite.png|60px]] | |[[File:UoolElite.png|60px]] | ||
|'''Brutal Uool''' | |'''Brutal Uool''' | ||
| | | | ||
*'''Leaping Undercut:''' Jumps in the air and punches the ground. | |||
*'''Punch Combo:''' A two punch combo. | |||
*'''Uppercut:''' Moves forward and delivers and uppercut sending player flying. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. | |||
|- | |- | ||
|[[File:Illy_Elite.png|60px]] | |[[File:Illy_Elite.png|60px]] | ||
|'''Brutal Illy''' | |'''Brutal Illy''' | ||
| | | | ||
*'''Dagger Combo:''' A quick short dagger combo. | |||
*'''Air Slash:''' Slash targets while jumping. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
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|'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. | |'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. | ||
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*'''Thrust:''' Wally will spin his arms to attack you. | |||
*'''Fly:''' Given the opportunity, Wally will fly up into the air towards another platform to try and make distance. Differs from the next move in that he moves STRAIGHT up. | |||
*'''Smash:''' While in the air, Wally will sometimes boost down to try and smash you into the ground. | |||
*'''Homing Missile:''' One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player. | |||
*'''Laser:''' His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range. | |||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser''. | |||
*'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
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<br> | <br> | ||
===Moves=== | ===Moves=== | ||
'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage. | *'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage. | ||
*'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | |||
'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | *'''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution. | ||
*'''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage. | |||
'''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution. | *'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector. | ||
*'''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself. | |||
'''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage. | *'''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage. | ||
*'''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health. | |||
'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector. | *'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning. | ||
'''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself. | |||
'''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage. | |||
'''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health. | |||
'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning. | |||
<br> | <br> | ||
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" |
Revision as of 16:58, 19 November 2015
Wally's Underground Laboratory
“ | You've headed to Wally's Underground Laboratory to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory.
|
” |
Monster Image | Monster Description | Monster Moves |
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Fire Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker). |
| |
Poison Crossbow Soldier - These crossbowmen are similar to those at 2-5, except it has high attack speed (when not in the Bunker). |
| |
Bunker - A bunker can protect soldiers inside it. Be careful of Crossbow Soldiers in the bunkers when destroying them! |
(None) | |
Royal Guardian - These Knights are similar to Wally's Guardian in 2-5, but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. |
| |
Royal Big Brother - These Knights are similar to Vergnert in 2-5 and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. |
| |
Infected Rat - Their attack style is very similar to the Giant Phorus. |
| |
Mini Wally No.8 -Punch- - These are smaller, brown colored variants of Wally No. 8. |
| |
Mini Wally No.8 -Laser- - These are smaller, red colored variants of Wally No. 8. |
| |
Mini Wally No.8 -Missle- - These are smaller, yellow colored variants of Wally No. 8. |
| |
190mm Howitzer - Wally has build defense cannons, the 190mm Howitzer. |
|
Monster Image | General Description | General Moves |
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Brutal Fire Cross |
Notes:
| |
Brutal Poison Arrow |
Notes:
| |
Brutal Kauno |
Notes:
| |
Brutal Zes |
Notes:
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Brutal Uool |
Notes:
| |
Brutal Illy |
Notes:
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Wally No. 7 - Wally No. 7 - is an upgraded form of Wally No. 8. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. |
Notes:
|
Obstacles Image | Obstacles Description |
---|---|
Floor Trap - Similar to that of various Elder dungeons, standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them. | |
Steam Trap - Similar to that of 2-3, there will be vents that will exert steam at regular intervals that can damage you. | |
Mini Cannon - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player. Similar to the ones that appear in 4-1.
|
Monster Image | Boss Description | Boss Moves | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nasod Inspector - After the Secret Dungeon Reorganization, all robot based monsters are much smaller, including the Nasod Inspector. The Nasod Inspector is the gargantuan blue robot boss found in Wally's Underground Laboratory. |
Defense ModeThere is a Signal Lantern located at the center of Nasod Inspector's chest. At the beginning of the battle it is inactive. When damaged Nasod Inspector will activate it.
Moves
|
Icon | Name | Stats | Set Bonus |
---|---|---|---|
Mechanized MK-4 Goggles | Lv. 75 Face Accessory (Middle): [Unidentified * ?] |
2-Piece Effect:
4-Piece Effect:
5-Piece Effect:
| |
Mechanized MK-4 Top Piece | Lv. 75 Top Piece: [Unidentified * ?] | ||
Mechanized MK-4 Bottom Piece | Lv. 75 Bottom Piece: [Unidentified * ?] | ||
Mechanized MK-4 Gloves | Lv. 75 Gloves: [Unidentified * ?] | ||
Mechanized MK-4 Shoes | Lv. 75 Shoes: [Unidentified * ?] | ||
Mechanized MK-4 Weapon | Lv. 75 Weapon: [Unidentified * ?] |
-
Image of Nasod Inspector.
-
Old Dungeon Button of 2-X, it share the same button with 2-3.
-
Wally No. 7's Skill Cut in (Unused)
- In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
- There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity. Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
- In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.