Rolling Smash: Difference between revisions
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | ||
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{{!}} align="center" {{!}} 200% | {{!}} align="center" {{!}} 200% | ||
{{!}} align="center" {{!}} 4.7m | {{!}} align="center" {{!}} 4.7m | ||
{{!}} align="center" rowspan="5" {{!}} 50MP | {{!}} align="center" rowspan="5" {{!}} 50MP | ||
{{!}} align="center" {{!}} 12 Seconds | {{!}} align="center" {{!}} 12 Seconds | ||
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{{!}} align="center" {{!}} 210% | {{!}} align="center" {{!}} 210% | ||
{{!}} align="center" {{!}} 5.4m | {{!}} align="center" {{!}} 5.4m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
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{{!}} align="center" {{!}} 220% | {{!}} align="center" {{!}} 220% | ||
{{!}} align="center" {{!}} 6.1m | {{!}} align="center" {{!}} 6.1m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
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{{!}} align="center" {{!}} 230% | {{!}} align="center" {{!}} 230% | ||
{{!}} align="center" {{!}} 6.8m | {{!}} align="center" {{!}} 6.8m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="2" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Distance''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Rolling Slash''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" scope="col" colspan="1" {{!}} '''Final Smash''' | ||
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{{!}} align="center" {{!}} 156% | {{!}} align="center" {{!}} 156% | ||
{{!}} align="center" {{!}} 4.7m | {{!}} align="center" {{!}} 4.7m | ||
{{!}} align="center" rowspan="6" {{!}} 50MP | {{!}} align="center" rowspan="6" {{!}} 50MP | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} 12 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} 2 | {{!}} 2 | ||
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{{!}} align="center" {{!}} 174% | {{!}} align="center" {{!}} 174% | ||
{{!}} align="center" {{!}} 5.4m | {{!}} align="center" {{!}} 5.4m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
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{{!}} align="center" {{!}} 194% | {{!}} align="center" {{!}} 194% | ||
{{!}} align="center" {{!}} 6.1m | {{!}} align="center" {{!}} 6.1m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
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{{!}} align="center" {{!}} 216% | {{!}} align="center" {{!}} 216% | ||
{{!}} align="center" {{!}} 6.8m | {{!}} align="center" {{!}} 6.8m | ||
{{!}} align="center" {{!}} | {{!}} align="center" {{!}} ??? | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) | ||
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==Tips and Details== | ==Tips and Details== | ||
* | * Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used [[6-2|underwater]] or when used to launch off of a platform. | ||
* Rather slow start up where Elsword is vulnerable to attacks, so be careful. | * Rather slow start up where Elsword is vulnerable to attacks, so be careful. | ||
* Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) | * Elsword is immune to flinching attacks while in the animation. (Not exactly in [[Stoic]], but something in between) |
Revision as of 12:07, 6 November 2012
File:ElSkill3i.png |
[Active - Vitality] Elsword positions his pose and launches himself forward while swinging his sword around him 360 Degrees, ending it with a heavy smash onto the ground flinging all enemies into the air. |
Requirements
Lord Knight |
Skill Information
NA
Skill Level | Damage(Physical) | Distance | Mp Usage | Cooldown | |
Rolling Slash | Final Smash | ||||
1 | 120% | 200% | 4.7m | 50MP | 12 Seconds |
2 | 126% | 210% | 5.4m | ??? | |
3 | 132% | 220% | 6.1m | ??? | |
4 | 138% | 230% | 6.8m | ??? | |
5 (M) | 144% | 240% | 7.5m | 7 Seconds |
KR
Skill Level | Damage(Physical) | Distance | Mp Usage | Cooldown | |
Rolling Slash | Final Smash | ||||
1 | 94% | 156% | 4.7m | 50MP | 12 Seconds |
2 | 104% | 174% | 5.4m | ??? | |
3 | 116% | 194% | 6.1m | ??? | |
4 | 130% | 216% | 6.8m | ??? | |
5 (M) | 144% | 240% | 7.5m | 7 Seconds | |
6 | 158% | 264% | 8.2m | 6 Seconds |
Tips and Details
- Under normal circumstances, this skill can hit, at most, 5 times (4 hits from the spin and 1 hit from the final smash). However, the skill can obtain additional hits when it is used underwater or when used to launch off of a platform.
- Rather slow start up where Elsword is vulnerable to attacks, so be careful.
- Elsword is immune to flinching attacks while in the animation. (Not exactly in Stoic, but something in between)
- If you are pulled into a suction (such as from Wind Ward, Final Strike, etc) you will be pulled in and continue to spin until the suction ends and you land.