Shooting Star - Fury Mode: Difference between revisions
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# | __NOTOC__{{Languages|Shooting Star - Fury Mode}} | ||
<div style="float: right;">{{#ev:youtube|-|300}}</div> | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | |||
|- | |||
| [[Image:SI_SHOOTINGSTAR.png]]<br> | |||
| {{SkillType|SA|B}} Shoot multiple missiles, which tracks down enemies. | |||
|- | |||
| | |||
| {{SkillText|Cannonball|3}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |||
<br> | |||
== Requirements == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Class !! Level Required !! [Enhanced] Level !! Skill Requirement | |||
|- | |||
| [[Deadly Chaser]] || 62 || 89 || [[Shooting Star]] | |||
|} | |||
<br> | |||
== Skill Information == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=3 | Character Level !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Attack !! Explosion !! Attack !! Explosion | |||
|- | |||
| align="left" | 62 || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| align="left" | [Enhanced] 88 || 19% || 635% | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | Character Level !! colspan=2 | Damage | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical) | |||
|- | |||
| align="left" | 62 || 6% || 147% | |||
|- | |||
| align="left" | [Enhanced] 88 || 7% || 176% | |||
|} | |||
<br> | |||
== Tips and Details == | |||
*'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,430% (3,168% in PvP) Magical Damage when used in Awakening. | |||
**If the passive [[Endless Chase]] is learned, the skill dose an additional 1,905% (528% in PvP) Magical Damage. | |||
*Three extra missiles will be fired while in [[Awakening Mode]]. If the Awakened skill trait was selected, six extra missiles will be fired instead. | |||
*If the passive [[Endless Chase]] was learned, three additional missiles will be fired, regardless of Awakening. | |||
*It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | |||
*The shell's damage is separate from the user's combo/technique score. | |||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | |||
**However, more missiles will usually be directed to closer targets. | |||
<br> | |||
== Updates == | |||
*08/27/2015 KR | |||
**Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect. | |||
*02/04/2016 (KR) / 03/16/2016 (NA) | |||
**Doesn't lock on to targets that are certain distance away in PvP. | |||
*12/01/2016 KR | |||
**Damage error fixed. | |||
*04/27/2017 KR | |||
**Homing Bullet Attack damage decreased. | |||
**PvE Explosion damage increased. | |||
**PvP Explosion damage decreased. | |||
*07/13/2017 (KR) | |||
**'''Shooting Star - Fury Mode''' deleted. | |||
<br> | |||
== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Chung}} | |||
|KR=?? |KRName=Shooting Star - Fury Mode | |||
|CN=流星炮击 - 愤怒模式 |CNName=Meteor Shelling - Fury Mode | |||
}} | |||
<br> | |||
{{DCSkills}} | |||
[[Category: Bravery Skills]][[Category: Special Active Skills]] |
Revision as of 02:14, 12 July 2017
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Skill Requirement |
---|---|---|---|
Deadly Chaser | 62 | 89 | Shooting Star |
Skill Information
PvE
Character Level | Damage | Number of Missiles | Max Hits | Ammo Usage | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
62 | 16% | 529% | 12 | 15 | 12 | 12 | 18 | 18 | 3 | 300 MP | 22 Seconds |
[Enhanced] 88 | 19% | 635% |
PvP
Character Level | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
62 | 6% | 147% |
[Enhanced] 88 | 7% | 176% |
Tips and Details
- [Enhanced] Shooting Star - Fury Mode can deal up to 11,430% (3,168% in PvP) Magical Damage when used in Awakening.
- If the passive Endless Chase is learned, the skill dose an additional 1,905% (528% in PvP) Magical Damage.
- Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
- If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
- 08/27/2015 KR
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 12/01/2016 KR
- Damage error fixed.
- 04/27/2017 KR
- Homing Bullet Attack damage decreased.
- PvE Explosion damage increased.
- PvP Explosion damage decreased.
- 07/13/2017 (KR)
- Shooting Star - Fury Mode deleted.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Shooting Star - Fury Mode |
China (Simplified Chinese) | 流星炮击 - 愤怒模式 | Meteor Shelling - Fury Mode |