Pulse Cannon: Difference between revisions
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*After the shots hit the target, they will just fly forward in the direction it hit the target. | *After the shots hit the target, they will just fly forward in the direction it hit the target. | ||
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Combos, even if the shots do hit an enemy. | **In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Combos, even if the shots do hit an enemy. | ||
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you. | *This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you. | ||
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Revision as of 12:35, 7 March 2016
File:AddSkill10.png | [Special Active] Fires 4 electrical bullets that home in on the nearest enemy in front. Holding down the skill button to fire 4 more shots, each costing 25 MP. |
Final Enhanced Skill (KR Only)
|
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 25 | 3 |
Skill Information
Character Level | Damage (Magical) Per Shot |
MP/DP Usage | Cooldown | |||
---|---|---|---|---|---|---|
Normal Mode | DP Mode | |||||
Normal | Extra Shots | Normal | Extra Shots | |||
25 | 499% | 100 MP | 25 MP | 100 DP | 25 DP | 9 Seconds |
Skill Traits
Heavier Pulse Cannon 묵직해진 | Innovative Pulse Cannon 역발상 | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Attack Power | Cooldown | MP Usage | Cooldown | ||||
? | Attack power increased to 140% but cooldown time increased to 150% | +40% | 13.5 Seconds | ? | MP cost reduced to 80% but cooldown time increased to 150% | 80 MP | 13.5 Seconds |
Tips and Details
- Nasod Armor combos can only be activated if a target was hit within your screen.
- Shots do not knockdown.
- After the shots hit the target, they will just fly forward in the direction it hit the target.
- In some cases, if the target is invulnerable but returns to being vulnerable shortly after Pulse Cannon was used, it is possible for the shots to fly all the way back to the target. However, the player will not be able to link to Nasod Armor Combos, even if the shots do hit an enemy.
- This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
Updates
- 12/26/2013 KR
- Lock-on range increased.
- 03/13/2014 KR
- Damage increased.
- 02/04/2016 KR
- MP Usage increased.
- PvP damage decreased
- Using it unawakened in PvP doesn't lock on to targets that are certain distance away
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Pulse Cannon |
France | Bazooka à impulsion | Pulse bazooka |
Brazil | Canhão Pulsante | Pulsing Cannon |