Dread Chase: Difference between revisions
From Elwiki
m (Minor) |
m (→Tips and Details: Minor) |
||
Line 82: | Line 82: | ||
== Tips and Details == | == Tips and Details == | ||
* Cannot be mana broken. | * Cannot be mana broken. | ||
* Requires ammunition to be used at full capacity. | |||
* Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both. | * Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both. | ||
** Will target the nearest enemy including obstacles and boxes like Scare Chase. | ** Will target the nearest enemy including obstacles and boxes like Scare Chase. |
Revision as of 12:11, 10 December 2012
[Special Active] Chung fires 5 Homing missiles at his enemies. |
Requirements
Class | Master | SP Requirement |
Shelling Guardian |
Skill Information
Skill Level | Hits | Shell Damage (Physical) | Explosion Damage (Magical) | Cooldown | MP Consumption |
---|---|---|---|---|---|
1 | 5 | 43% | 401% | 10 seconds | 200 |
2 | 51% | 481% | |||
3 | 60% | 562% | |||
4 | 68% | 642% | |||
5(M) | 81% | 762% | |||
6 | 94% | 882% | |||
7 | 107% | 1003% | |||
8 | 120% | 1123% | |||
9 | 137% | 1284% |
Skill Note
Name: 3단 분열 유도탄 - "3 divided guided missiles"(KR)
Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile
Tips and Details
- Cannot be mana broken.
- Requires ammunition to be used at full capacity.
- Basically a fusion between Scare Chase and Sniping Ranger's Guide Arrow that surpasses both.
- Will target the nearest enemy including obstacles and boxes like Scare Chase.
- When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
- Cumulative 4,215% damage at level 5 (un-noted).
- Damage is further increased by Converted Warhead passive to 4,847%.
- Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and Converted Warhead passive.