Heaven's Fist - Sweeper: Difference between revisions
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m (Text replacement - "*04/21/2016 KR" to "*04/21/2016 (KR) / 05/18/2016 (NA)") |
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**Fixed skill damage being different than tooltip. | **Fixed skill damage being different than tooltip. | ||
**Fixed issue where "Critical" skill trait not working. | **Fixed issue where "Critical" skill trait not working. | ||
*04/21/2016 KR | *04/21/2016 (KR) / 05/18/2016 (NA) | ||
**Damage Penalty decreased. | **Damage Penalty decreased. | ||
**"'''Critical'''" attributes' MP Usage decreased. | **"'''Critical'''" attributes' MP Usage decreased. |
Revision as of 14:39, 19 May 2016
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File:Sweeper.png | [Special Active] Summons a Nasod Arm and swipes across enemies within the area. |
Core Activation Skill
|
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Code: Architecture | 35 | 36 | 44 |
Skill Information
Character Level | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Punch Attack | Sweeping Attack | Punch Attack | Sweeping Attack | |||
35 | 1097% | 3290% → 1645% | 1 | 1 | 300 MP | 25 Seconds |
Skill Traits
Heavy Heaven's Fist - Sweeper | Critical Heaven's Fist - Sweeper | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Punch Attack | Sweeping Attack | Cooldown | MP Usage | ||||
36 | Damage increased to 144% Cooldown increased to 120% |
1535.8% | 4606% → 2303% | 37.5 Seconds | 44 | MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) |
330 MP |
Tips and Details
- The sweep does not cover the entire map. Its range is about the size of King Nasod's map in Altera Core.
Trivia
- The hand resembles King Nasod's hand, as does Heaven's Fist - Pressure.
- With the Critical trait, this is the first skill that cost over 300 MP.
- Fox Fire with Critical trait was the second skill that cost over 300 MP but the MP cost increased was reduced after 10/29/2015 KR, making this is the only skill that cost over 300 MP.
Updates
- 11/07/2013 KR
- Initial Impact damage increased.
- 11/06/2014 KR
- Added Damage Penalty after travels further.
- 02/18/2016 KR
- Fixed skill damage being different than tooltip.
- Fixed issue where "Critical" skill trait not working.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Damage Penalty decreased.
- "Critical" attributes' MP Usage decreased.
- "Reversed" attribute changed to "Heavy".
Alternative Names