Magic Chain: Difference between revisions
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! rowspan=2 |Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Activation Chance !! colspan=2 | [[Status Effects|Power Chain]] | ! rowspan=2 |Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Activation Chance !! colspan=2 | [[Status Effects/Power Chain|Power Chain]] | ||
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! Magic Defense !! Duration | ! Magic Defense !! Duration |
Revision as of 11:12, 27 March 2017
[Passive] Attacks have a chance of reducing a target's Magical Defense. (Special Active/Hyper Active skill excluded) |
Requirements
Class | Level Required |
---|---|
Magic Knight | 40 |
Skill Information
Skill Level | Character Level | Activation Chance | Power Chain | |
---|---|---|---|---|
Magic Defense | Duration | |||
1 | 40 | 5% | -10% | 6 Seconds |
2 | 46 | -20% | ||
3 | 47 | -30% | ||
4 | 93 | -40% |
Tips and Details
- Magic Chain is only triggered by regular attacks and Actives; Special Actives do not apply unless the passive Magic Coating is learned.
- Opponents under the effect of this skill are marked with a Power Chain icon.
- This is one of the most important skills a Rune Slayer should have since it takes off a good amount of magic defense, which makes it ideal to use when in a party and playing in secret dungeons.
- Combining this with Freezing creates a large gap, so you may want to consider having a person carry Freezing in a Magical Attack-focused party.
Updates
- 02/14/2013 KR
- Increased activation chance.
- 11/07/2013 KR
- Reduced chance and Magic Defense reduction.
- 05/15/2014 KR
- Defense reduction capabilities is decreased.
- 02/05/2015 KR
- Reduced chance and Magic Defense reduction.