Armageddon Blade: Difference between revisions
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[Physical] Shleath your blade, similarly to how Wind Blade works for MKs. After its start, its stays for some seconds, increasing your overall range. | [Physical] Shleath your blade, similarly to how Wind Blade works for MKs. After its start, its stays for some seconds, increasing your overall range. | ||
== Prerequisites == | == Prerequisites == | ||
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{{PreStart}} {{PreRow|Class=Elsword|Master=65|SP=30|Skill=N/A|Req=N/A}} {{PreEnd}} | {{PreStart}} {{PreRow|Class=Elsword|Master=65|SP=30|Skill=N/A|Req=N/A}} {{PreEnd}} | ||
<br> | <br> | ||
== Skill Information == | |||
{| width="0" border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
| Skill Level | |||
| Max Hits | |||
| Damage (Without Awaken) | |||
| MP | |||
| CD | |||
|- | |||
| 1 | |||
| rowspan="5" | <br><br>1 (Initial)<br><br> | |||
| 700% Physical Damage, 10 secs of Increased Range | |||
| rowspan="5" | <br><br>300<br><br> | |||
| rowspan="5" | <br><br>30s<br><br> | |||
|- | |||
| 2 | |||
| 840% Physical Damage, 12 secs of Increased Range | |||
|- | |||
| 3 | |||
| 980% Physical Damage, 14 secs of Increased Range | |||
|- | |||
| 4 | |||
| 1120% Physical Damage, 16 secs of Increased Range | |||
|- | |||
| 5 | |||
| 1330% Physical Damage, 18 secs of Increased Range | |||
|} | |||
<br> | |||
== Tips & Details == | |||
*This attack tends to be a nice, temporary boost for field play. The range boost applies to every attack, but know that Special Actives DONT freeze the Range counter. |
Revision as of 18:49, 18 December 2010
[Physical] Shleath your blade, similarly to how Wind Blade works for MKs. After its start, its stays for some seconds, increasing your overall range.
Prerequisites
Skill Information
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Lv65 | 30SP |
N/A | N/A |
Skill Level | Max Hits | Damage (Without Awaken) | MP | CD |
1 | 1 (Initial) |
700% Physical Damage, 10 secs of Increased Range | 300 |
30s |
2 | 840% Physical Damage, 12 secs of Increased Range | |||
3 | 980% Physical Damage, 14 secs of Increased Range | |||
4 | 1120% Physical Damage, 16 secs of Increased Range | |||
5 | 1330% Physical Damage, 18 secs of Increased Range |
Tips & Details
- This attack tends to be a nice, temporary boost for field play. The range boost applies to every attack, but know that Special Actives DONT freeze the Range counter.