Halls of Water: Difference between revisions
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*'''Claw Attack:''' A basic 3 hit combo with their claws. | *'''Claw Attack:''' A basic 3 hit combo with their claws. | ||
*'''Recover Claw:''' When knocked down, spring back on its feet with an overhead claw slash. | |||
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|[[File:Shadow_Port_Trickster.jpg|60px]] | |[[File:Shadow_Port_Trickster.jpg|60px]] | ||
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*'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. | *'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. | ||
*'''Dark Aura:''' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate. | *'''Dark Aura:''' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate. | ||
*'''Crescent Slash:''' When knocked down, recover by swinging its thorn like arms ins a circle. | |||
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|[[File:ShadowPortSniper_Head.jpg|60px]] | |[[File:ShadowPortSniper_Head.jpg|60px]] | ||
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*'''Spike Fall:''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. | *'''Spike Fall:''' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD. | ||
*'''Crystal Stinger:''' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD. | *'''Crystal Stinger:''' Brings forth a crystal in it's chest to poke you with it. Does moderate damage. Induces KD. | ||
*'''Spike Roll:''' When knocked down, roll forwards with its spikes extended outwards. | |||
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|[[File:Bizarre_Conrad.jpg|60px]] | |[[File:Bizarre_Conrad.jpg|60px]] | ||
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*'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground. | *'''Double Hit:''' Bobosse will become super-armored and smashes his hammer twice into the ground. | ||
*'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. | *'''Quake Smash:''' Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. | ||
*'''Recovery Smash:''' Swing his hammer a full 180 degrees before standing back on his feet. | |||
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|[[File:4981021401650561275.jpg|60px]] | |[[File:4981021401650561275.jpg|60px]] | ||
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*'''[[Wind Sneaker]] Combos:''' She can perform very basic Wind Sneaker commands. Including basic kicks, slide kicks, and a partial air kick. | *'''[[Wind Sneaker]] Combos:''' She can perform very basic Wind Sneaker commands. Including basic kicks, slide kicks, and a partial air kick. | ||
*'''Slash:''' Chloe draws her knife and slashes you twice with it. Induces KD and Bleed (see [[Status Effects]]) | *'''Slash:''' Chloe draws her knife and slashes you twice with it. Induces KD and Bleed (see [[Status Effects]]). She may also do this as a knockdown recovery. | ||
*'''Tumble:''' Chloe will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this. | *'''Tumble:''' Chloe will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this. | ||
*'''Dark Force:''' Chloe imbues her attacks with the power of darkness. Similar to Wind Sneaker's [[Nature's Force]] active skill. | *'''Dark Force:''' Chloe imbues her attacks with the power of darkness. Similar to Wind Sneaker's [[Nature's Force]] active skill. | ||
*'''Dark Spinning Kick:''' Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's [[Spinning Kick]] special active skill. This does substantial damage. | *'''Dark Spinning Kick:''' Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's [[Spinning Kick]] special active skill. This does substantial damage. | ||
*'''Dark Slide Double Kick:''' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill. This does enormous damage. | *'''Dark Slide Double Kick:''' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill. This does enormous damage. | ||
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|[[File:VictorFace.jpg|60px]] | |[[File:VictorFace.jpg|60px]] | ||
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*'''Dark Sword Combo:''' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. He can cancel this attack on his own after the first two strikes. | *'''Dark Sword Combo:''' Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air. He can cancel this attack on his own after the first two strikes. | ||
*'''Black Fire Claw:''' Ran will materialize a shadow arm and use it to slash you. He will use this move | *'''Black Fire Claw:''' Ran will materialize a shadow arm and use it to slash you. He will use this move when you are more than a certain distance away from him. He will always target the player furthest away from him with this attack. | ||
*'''Shadow Clone:''' If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. He will always target the player furthest away from him with this attack. | *'''Shadow Clone:''' If you try to distance yourself from Ran, he will create a clone of himself next to you and attack. He will always target the player furthest away from him with this attack. | ||
**He can still use this move even if you stay close to him, however he will use it less. | **He can still use this move even if you stay close to him, however he will use it less. | ||
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*'''Black Flame Burst:''' Ran will swing his sword and unleash a trail of black fire towards you. Includes freeze frames. He will only use this after his second awakening. | *'''Black Flame Burst:''' Ran will swing his sword and unleash a trail of black fire towards you. Includes freeze frames. He will only use this after his second awakening. | ||
*'''Black Destiny:''' Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. Includes freeze frames. He will only use this after his second awakening. | *'''Black Destiny:''' Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. Includes freeze frames. He will only use this after his second awakening. | ||
*'''Fallen Fire Claw:''' When Ran is knocked down on his knees, he will materialize a claw and sweep overhead while he stands back up. | |||
*'''Reverse Gravity:''' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect. | *'''Reverse Gravity:''' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect. | ||
*'''Awakening I: Dark Enhancement:''' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you. All claw related attacks become larger and more damaging. | *'''Awakening I: Dark Enhancement:''' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict [[Status Effects|Curse]] on you. All claw related attacks become larger and more damaging. |
Revision as of 06:14, 21 January 2017
Halls of Water
“ | Ran the Dark Earl has many secrets... Hall of Water.... this is where the battle of Hamel's fate begins...
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Description
The heart of the temple. Something huge is happening here.
Recommended Level
58-60
Required Combat Power
48
Dungeon Layout
Mobs
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Monster Image | Monster Description | Monster Moves |
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Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. |
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Shadow Port Trickster - A large Shadow monster with advanced magical capabilities. |
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Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. |
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Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. |
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Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. |
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Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. |
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Blood Linker - This is a red alternate form of the Shadow Linker. |
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Mana Linker - This is a blue alternate form of the Shadow Linker. |
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Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. |
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Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
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Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
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Mini Boss
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Monster Image | Boss Description | Boss Moves |
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Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. |
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Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. |
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Giant Hammer Bobosse |
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Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. |
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Victor - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. |
Note:
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Boss
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Monster Image | Boss Description | Boss Moves |
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Ran - Ara's brother and the leader of the demons invading Hamel. He has captured the Water Priestess and has obtained the Water Seal from Avalanche. |
Note:
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Dialogue
- Ran: It has already been placed into the hands of the water priestess... Time is on my side.
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- Shadow Sword
- Shadow Cannon
- Transformed Nasod Steel Bow
- Transformed Nasod Drone
- Eroded Abyss Staff
- Eroded Abyss Blade
- Champion Ring
- Bobosse Skinned Sword
- Bobosse Devil Punisher
- Bobosse Claymore
- Resentment
- Ol Harpen
- Eroded Abyss Dual Weapon
- Eroded Abyss Guns
- Demonic Horn
- Hendel Bites
Image | Name | Boss | Character | Stats |
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Lv54 Great Sword: Physical Attack +3446 Magical Attack +3446 [Unidentified * ?] [Unidentified * ?] Critical +4% Action Speed +2% |
Gallery
Videos
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Trivia
- Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are Black Flame Burst becoming "Eternal Banishment",and Black Destiny becoming "Sacred Spear".
- Strangely,the speech of "Sacred Spear" on the Japanese server is "Black Destiny" indeed.
- Ran wrote the skill note Binding Shadows, Shadow Spear Technique, True Moonlight Slash, and Restraint Energy Management.
- As Aren Haan he wrote the skill note Whale Hunter and Wobbly.
Alternative Names
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