Add's Energy Fusion Theory: Difference between revisions
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**His most commonly used combo: ZZZ → [[Air Slash]] → >>^XXX → [[Wind Blade]]. | **His most commonly used combo: ZZZ → [[Air Slash]] → >>^XXX → [[Wind Blade]]. | ||
*'''[[Wind Blade]]:''' Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos. | *'''[[Wind Blade]]:''' Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos. | ||
*'''[[Armageddon Blade]]:''' Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation | *'''[[Armageddon Blade]]:''' Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation, Type-H will use this whenever he has full mana. | ||
**Sometimes he will refuse to use it unless he feels he can hit someone with it on activation. | **Sometimes he will refuse to use it unless he feels he can hit someone with it on activation. | ||
*'''[[Storm Blade]]:''' Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade. In addition, Type-H will retain stoic for several seconds preventing him from being immediately caught right after this skill. | *'''[[Storm Blade]]:''' Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade. In addition, Type-H will retain stoic for several seconds preventing him from being immediately caught right after this skill. | ||
**He will usually use [[Armageddon Blade]] during his stoic phase after [[Storm Blade]] if he has the MP. | **He will usually use [[Armageddon Blade]] during his stoic phase after [[Storm Blade]] if he has the MP. | ||
*'''[[Air Slash]]:''' An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes. | *'''[[Air Slash]]:''' An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes. | ||
*'''Type-H doesn't have Skill Freeze during his Skills''', causing his [[Wind Blade]] to miss and giving you plenty of time to counter or avoid his [[Armageddon Blade]] Cast. | |||
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|[[File:EdanHead.png|60px]] | |[[File:EdanHead.png|60px]] | ||
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*'''Teleport:''' Warp anywhere on the map at will. | *'''Teleport:''' Warp anywhere on the map at will. | ||
*'''Shock Barrier:''' - Surrounds itself with a short-ranged energy sphere, dealing high damage up close, rarely used, mostly right after being Powered Up or Stoic Threshold. | |||
*'''Electro Break:''' - Immerse its hands with electricity then perform a couple swipes finished by causing the ground in front of it to burst with electricity. | *'''Electro Break:''' - Immerse its hands with electricity then perform a couple swipes finished by causing the ground in front of it to burst with electricity. | ||
*'''Neutron Burst:''' - Create an explosive sphere of electricity in front of it. | *'''Neutron Burst:''' - Create an explosive sphere of electricity in front of it. | ||
*'''[[Electronic Fall]]:''' - Create a large column of energy which deals heavy damage. | *'''[[Electronic Fall]]:''' - Create a large column of energy which deals heavy damage. | ||
*'''EMP Field:''' - Emit a massive sphere of electrical energy. Does not provide hitstun but inflicts Slow and deals substantial damage. | *'''EMP Field:''' - Emit a massive sphere of electrical energy. Does not provide hitstun but inflicts Slow, burns 10MP per hit and deals substantial damage. | ||
*'''Power Up:''' - Gradually become stronger as the battle progresses. | *'''Power Up:''' - Gradually become stronger as the battle progresses. | ||
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Revision as of 01:22, 19 August 2017
Add's Energy Fusion Theory
“ | Add's Energy Fusion Theory. An experiment gone wrong just before its completion. Obtain the complete energy by defeating the raving energy frames.
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” |
- 1 Player only.
Players must tackled this dungeon solo with additional limitations.
- Only three Resurrection Stones can be used to revive.
- Mounts cannot be used.
How to Play
The dungeon will pit you against four trials in a random order. Players must do all of the following:
- Defeat 2 Energy Frame: Type - Alterasia while Energy Frame: Type - Alterasia Spore spawn in masses.
- Defeat Energy Frame: Type - Edan, Valak, and Q-PROTO_00.
- Defeat 3 stationary Energy Frame: Type - Berauk who will constantly strike lightning and try to attack players.
- Defeat Energy Frame: Type - Bug Walk while it will constantly multiply creating smaller clones of itself.
After completeting all four trials, fight Apocalypse Type - Void itself.
Monster Image | Boss Description | Boss Moves |
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Energy Frame: Type - Alterasia - A Nasod unit programmed to utilize sword techniques that has been consumed by the Alterasia plants. Function much like it does in 4-X. |
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Energy Frame: Type - Edan - A Nasod replica of Edan created by Add. |
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Energy Frame: Type - Valak - A Nasod replica of Valak created by Add. |
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Energy Frame: Type - Q-PROTO_00 - A Nasod replica of Q-PROTO_00 created by Add. |
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Energy Frame: Type - Berauk - A genetically altered Berauk created by Add. He cannot move, however will attack constantly. |
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Energy Frame: Type - Bug Walk - A genetically altered Assault Crasher created by Add. |
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Obstacles Image | Obstacles Description |
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Energy Fusion System - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
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Monster Image | Boss Description | Boss Moves |
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Apocalypse Type - Void - A failed attempt at making an ultimate weapon. Type-Void has gone rouge. |
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- Add: Heh heh... It's almost complete! According to the theory, it should soon.. The Ultimate Weapon, [Apacolypse Type - Void]!! Wha, what! This can't be!? Shoot! It was almost complete!! Nooooooooo~-~-~-~!!!
Icon | Name | Stats | Mystic Enchant | Enhancement Bonuses |
---|---|---|---|---|
Apocalypse Type - Void Weapon |
Lv95 Weapon: |
Red Stage 1: Critical +3% Blue Stage 1: Damage Reduction +5%, Awakening Charge +5% Yellow Stage 1: Elemental Resist +75 |
Enhancement +9: Physical/Magical Defense +7.5% |
- It is revealed in the game files that this dungeon was originally intended to have another miniboss, Energy Frame: Type - Kayak.
- When it was first released, it was originally located in Altera.
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other