Add's Energy Fusion Theory: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 50: | Line 50: | ||
**He will usually use [[Armageddon Blade]] during his stoic phase after [[Storm Blade]] if he has the MP. | **He will usually use [[Armageddon Blade]] during his stoic phase after [[Storm Blade]] if he has the MP. | ||
*'''[[Air Slash]]:''' An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes. | *'''[[Air Slash]]:''' An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes. | ||
'''Note:''' | |||
*'''Type-H doesn't have Skill Freeze during his Skills''', causing his [[Wind Blade]] to miss and giving you plenty of time to counter or avoid his [[Armageddon Blade]] Cast. | *'''Type-H doesn't have Skill Freeze during his Skills''', causing his [[Wind Blade]] to miss and giving you plenty of time to counter or avoid his [[Armageddon Blade]] Cast. | ||
|- | |- | ||
Line 92: | Line 93: | ||
*'''[[Queen's Throne]]:''' Code: 00 constantly has Queen's Throne activated by default. | *'''[[Queen's Throne]]:''' Code: 00 constantly has Queen's Throne activated by default. | ||
*'''[[Cloaking]]:''' Code: 00 becomes invisible for 4.5 seconds. | *'''[[Cloaking]]:''' Code: 00 becomes invisible for 4.5 seconds. | ||
*'''[[Metal Dust Aura]]:''' Code: 00 summons a number of metal fragments that swirl around her, doing constant | *'''[[Metal Dust Aura]]:''' Code: 00 summons a number of metal fragments that swirl around her, doing constant DoT damage. | ||
*'''[[Mega Electron Ball]]:''' Code: 00 shoots a gigantic Electron Ball. | *'''[[Mega Electron Ball]]:''' Code: 00 shoots a gigantic Electron Ball. | ||
*'''[[Spear Burst]]:''' Code: 00 rises in the air slightly, summoning a volley of dozens of spears to protrude from the ground all around her. | *'''[[Spear Burst]]:''' Code: 00 rises in the air slightly, summoning a volley of dozens of spears to protrude from the ground all around her. | ||
Line 98: | Line 99: | ||
*'''[[Atomic Blaster]]:''' Code: 00 pulls out a machine gun and fires it repeatedly in an upwards arc. | *'''[[Atomic Blaster]]:''' Code: 00 pulls out a machine gun and fires it repeatedly in an upwards arc. | ||
*'''[[Iron Scraps]]:''' Code :00 releases a flurry of minature stingers in a circular radius all around her. | *'''[[Iron Scraps]]:''' Code :00 releases a flurry of minature stingers in a circular radius all around her. | ||
*'''[[Junk Break]]:''' Code: 00 summons a giant drill that burrows into the enemy, | *'''[[Junk Break]]:''' Code: 00 summons a giant drill that burrows into the enemy, deals minimal damage. | ||
*'''[[Generate Black Hole]]:''' Code: 00 summons an ancient piece of Nasod Technology that generates a Black Hole, sucking all opponents in while dealing massive magic damage. | *'''[[Generate Black Hole]]:''' Code: 00 summons an ancient piece of Nasod Technology that generates a Black Hole, sucking all opponents in while dealing massive magic damage. | ||
*'''[[Illusion Thorns]]:'''' Code: 00 indiscriminately generate sharp Nasod spears to consecutively attack enemies within range. | *'''[[Illusion Thorns]]:'''' Code: 00 indiscriminately generate sharp Nasod spears to consecutively attack enemies within range. |
Revision as of 02:21, 23 August 2017
Add's Energy Fusion Theory
“ | Add's Energy Fusion Theory. An experiment gone wrong just before its completion. Obtain the complete energy by defeating the raving energy frames.
|
” |
- 1 Player only.
Players must tackled this dungeon solo with additional limitations.
- Only three Resurrection Stones can be used to revive.
- Mounts cannot be used.
How to Play
The dungeon will pit you against four trials in a random order. Players must do all of the following:
- Defeat 2 Energy Frame: Type - Alterasia while Energy Frame: Type - Alterasia Spore spawn in masses.
- Defeat Energy Frame: Type - Edan, Valak, and Q-PROTO_00.
- Defeat 3 stationary Energy Frame: Type - Berauk who will constantly strike lightning and try to attack players.
- Defeat Energy Frame: Type - Bug Walk while it will constantly multiply creating smaller clones of itself.
After completeting all four trials, fight Apocalypse Type - Void itself.
Monster Image | Boss Description | Boss Moves |
---|---|---|
Energy Frame: Type - Alterasia - A Nasod unit programmed to utilize sword techniques that has been consumed by the Alterasia plants. Function much like it does in 4-X. |
Note:
| |
Energy Frame: Type - Edan - A Nasod replica of Edan created by Add. |
| |
Energy Frame: Type - Valak - A Nasod replica of Valak created by Add. |
| |
Energy Frame: Type - Q-PROTO_00 - A Nasod replica of Q-PROTO_00 created by Add. |
| |
Energy Frame: Type - Berauk - A genetically altered Berauk created by Add. He cannot move, however will attack constantly. |
| |
Energy Frame: Type - Bug Walk - A genetically altered Assault Crasher created by Add. |
|
Obstacles Image | Obstacles Description |
---|---|
Energy Fusion System - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
|
Monster Image | Boss Description | Boss Moves |
---|---|---|
Apocalypse Type - Void - A failed attempt at making an ultimate weapon. Type-Void has gone rouge. |
|
- Add: Heh heh... It's almost complete! According to the theory, it should soon.. The Ultimate Weapon, [Apacolypse Type - Void]!! Wha, what! This can't be!? Shoot! It was almost complete!! Nooooooooo~-~-~-~!!!
Icon | Name | Stats | Mystic Enchant | Enhancement Bonuses |
---|---|---|---|---|
Apocalypse Type - Void Weapon |
Lv95 Weapon: |
Red Stage 1: Critical +3% Blue Stage 1: Damage Reduction +5%, Awakening Charge +5% Yellow Stage 1: Elemental Resist +75 |
Enhancement +9: Physical/Magical Defense +7.5% |
- It is revealed in the game files that this dungeon was originally intended to have another miniboss, Energy Frame: Type - Kayak.
- When it was first released, it was originally located in Altera.
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other