Add's Energy Fusion Theory: Difference between revisions
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*'''Roar:''' Edan unleashes a mighty roar that manifests itself as a blue aura that rapidly travels across the entire map and takes away 33% of your HP and 400 MP. | *'''Roar:''' Edan unleashes a mighty roar that manifests itself as a blue aura that rapidly travels across the entire map and takes away 33% of your HP and 400 MP. | ||
*'''[[Awakening Mode|Awakening]]:''' Edan can activate Awakening under 50% HP. | *'''[[Awakening Mode|Awakening]]:''' Edan can activate Awakening under 50% HP. | ||
*'''[[Counter Chance]]:''' When Edan falls down, he can | *'''[[Counter Chance]]:''' When Edan falls down, he can sweep his sword in a broad sweeping motion that does not knock down. | ||
*'''[[Bloody Accel]]:''' Edan has a permanent Bloody Accel buff. | *'''[[Bloody Accel]]:''' Edan has a permanent Bloody Accel buff. | ||
*'''[[Evacuation!]]:''' Edan has a 99% chance of automatically activating Shadow Strafe when hit from behind. | *'''[[Evacuation!]]:''' Edan has a 99% chance of automatically activating Shadow Strafe when hit from behind. | ||
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*'''[[Awakening Mode|Awakening]]:''' Valak can activate Awakening under 50% HP. | *'''[[Awakening Mode|Awakening]]:''' Valak can activate Awakening under 50% HP. | ||
*'''Scar of Pain:''' Valak's basic attacks and actives ignore 100% of the target's defense. | *'''Scar of Pain:''' Valak's basic attacks and actives ignore 100% of the target's defense. | ||
*'''[[Counter Chance]]:''' When Valak falls down, he can | *'''[[Counter Chance]]:''' When Valak falls down, he can sweep his sword in a broad sweeping motion that does not knockdown. | ||
*'''[[Subliminal Rage]]:''' Valak can activate awakening repeatedly. | *'''[[Subliminal Rage]]:''' Valak can activate awakening repeatedly. | ||
*'''[[Weapon Crash]]:''' Valak crushes his opponent's weapon with his claw, reducing their damage by 70%. | *'''[[Weapon Crash]]:''' Valak crushes his opponent's weapon with his claw, reducing their damage by 70%. | ||
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*'''[[Ground Impact]]:''' Valak smashes the ground with his claw, creating a small quake that launches opponents into the air. | *'''[[Ground Impact]]:''' Valak smashes the ground with his claw, creating a small quake that launches opponents into the air. | ||
*'''[[Charged Bolt]]:''' Valak surrounds himself with a black sphere that sends out piercing black needles all around him. | *'''[[Charged Bolt]]:''' Valak surrounds himself with a black sphere that sends out piercing black needles all around him. | ||
*'''[[Valkyrie's Javelin]]:''' Valak jumps into the air, summoning a number of black javelins that crash onto the ground and explode. | *'''[[Valkyrie's Javelin]]:''' Valak jumps into the air, summoning a number of black javelins that crash onto the ground and explode, deals minimal damage. | ||
*'''[[Wild Charge]]:''' Valak unleashes a devastatingly strong punch. | *'''[[Wild Charge]]:''' Valak unleashes a devastatingly strong punch. | ||
*'''[[Nuclear]]:''' Valak summons a Nuclear Missile in front of him, creating a giant mushroom cloud that obliterates everything caught in it. | *'''[[Nuclear]]:''' Valak summons a Nuclear Missile in front of him, creating a giant mushroom cloud that obliterates everything caught in it. | ||
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*'''Energy Ball:''' Berauk fire a ball of energy at you. | *'''Energy Ball:''' Berauk fire a ball of energy at you. | ||
*'''Thunder:''' Berauk will summon a | *'''Thunder:''' Berauk will summon a thunder in front of him, then cast a thunder at your position, Does not provide hitstun but inflicts Slow, burns 30MP and deals high damage. | ||
*'''[[Lightning Shower]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much more quicker and is harder to dodge. | *'''[[Lightning Shower]]:''' Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple '''Thunders''' all around him. They are much more quicker and is harder to dodge. | ||
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*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored) | *'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored) | ||
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away. | *'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away. | ||
*'''Multiply:''' As the battle goes on, it will multiply adding more copies of itself into the mix. | *'''Multiply:''' As the battle goes on, it will multiply adding more copies of itself into the mix, hitting the copies '''will not''', damage '''Bug Walk'''. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
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|'''Apocalypse Type - Void''' - A failed attempt at making an ultimate weapon. Type-Void has gone rouge. | |'''Apocalypse Type - Void''' - A failed attempt at making an ultimate weapon. Type-Void has gone rouge. | ||
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*'''Teleport:''' Warp anywhere on the map at will. | *'''Teleport:''' Warp anywhere on the map at will, mostly used to warp infront of a distant player. | ||
*'''Shock Barrier:''' - Surrounds itself with a short-ranged energy sphere, dealing high damage up close, rarely used, mostly right after being Powered Up or Stoic Threshold. | *'''Shock Barrier:''' - Surrounds itself with a short-ranged energy sphere, dealing high damage up close, rarely used, mostly right after being Powered Up or Stoic Threshold. | ||
*'''Electro Break:''' - Immerse its hands with electricity then perform a couple swipes finished by causing the ground in front of it to burst with electricity. | *'''Electro Break:''' - Immerse its hands with electricity then perform a couple swipes finished by causing the ground in front of it to burst with electricity. | ||
*'''Neutron Burst:''' - Create an explosive sphere of electricity in front of it. | *'''Neutron Burst:''' - Create an explosive sphere of electricity in front of it. | ||
*'''[[Electronic Fall]]:''' - Create a large column of energy which deals heavy damage. | *'''[[Electronic Fall]]:''' - Create a large column of energy which deals heavy damage. | ||
*'''EMP Field:''' - Emit a massive sphere of electrical energy. Does not provide hitstun but inflicts Slow, burns 10MP per hit and deals substantial damage. | *'''EMP Field:''' - Emit a massive sphere of electrical energy. Does not provide hitstun but inflicts Slow, burns 10MP per hit and deals substantial damage, Cancels Mana Break. | ||
**Mostly used after trying to attack 4 times prior, additionally, when battling at close-range, this is the only Skill that will have '''Type-Void''' forced to teleport at you before using. | |||
*'''Power Up:''' - Gradually become stronger as the battle progresses. | *'''Power Up:''' - Gradually become stronger as the battle progresses. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> |
Revision as of 07:00, 3 September 2017
Add's Energy Fusion Theory
“ | Add's Energy Fusion Theory. An experiment gone wrong just before its completion. Obtain the complete energy by defeating the raving energy frames.
|
” |
- 1 Player only.
Players must tackled this dungeon solo with additional limitations.
- Only three Resurrection Stones can be used to revive.
- Mounts cannot be used.
How to Play
The dungeon will pit you against four trials in a random order. Players must do all of the following:
- Defeat 2 Energy Frame: Type - Alterasia while Energy Frame: Type - Alterasia Spore spawn in masses.
- Defeat Energy Frame: Type - Edan, Valak, and Q-PROTO_00.
- Defeat 3 stationary Energy Frame: Type - Berauk who will constantly strike lightning and try to attack players.
- Defeat Energy Frame: Type - Bug Walk while it will constantly multiply creating smaller clones of itself.
After completeting all four trials, fight Apocalypse Type - Void itself.
Monster Image | Boss Description | Boss Moves |
---|---|---|
Energy Frame: Type - Alterasia - A Nasod unit programmed to utilize sword techniques that has been consumed by the Alterasia plants. Function much like it does in 4-X. |
Note:
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Energy Frame: Type - Edan - A Nasod replica of Edan created by Add. |
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Energy Frame: Type - Valak - A Nasod replica of Valak created by Add. |
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Energy Frame: Type - Q-PROTO_00 - A Nasod replica of Q-PROTO_00 created by Add. |
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Energy Frame: Type - Berauk - A genetically altered Berauk created by Add. He cannot move, however will attack constantly. |
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Energy Frame: Type - Bug Walk - A genetically altered Assault Crasher created by Add. |
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Obstacles Image | Obstacles Description |
---|---|
Energy Fusion System - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times.
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Monster Image | Boss Description | Boss Moves |
---|---|---|
Apocalypse Type - Void - A failed attempt at making an ultimate weapon. Type-Void has gone rouge. |
|
- Add: Heh heh... It's almost complete! According to the theory, it should soon.. The Ultimate Weapon, [Apacolypse Type - Void]!! Wha, what! This can't be!? Shoot! It was almost complete!! Nooooooooo~-~-~-~!!!
Icon | Name | Stats | Mystic Enchant | Enhancement Bonuses |
---|---|---|---|---|
Apocalypse Type - Void Weapon |
Lv95 Weapon: |
Red Stage 1: Critical +3% Blue Stage 1: Damage Reduction +5%, Awakening Charge +5% Yellow Stage 1: Elemental Resist +75 |
Enhancement +9: Physical/Magical Defense +7.5% |
- It is revealed in the game files that this dungeon was originally intended to have another miniboss, Energy Frame: Type - Kayak.
- When it was first released, it was originally located in Altera.
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Laby
- Noah
- Lithia
- Other
- Miscellaneous
Varnimyr | Rigomor | Master Road | Pruinaum | Pruinaum Outskirts | Tirnog |
---|---|---|---|---|---|
{{ }} | {{ }} | {{ }} | {{ }} | {{ }} | {{ }} |
- Region 13~18
- Region 1~6
- Region 7~12
- Region 19~21
- Other