Rapid Impact: Difference between revisions
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! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel | ! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Dash !! Dash Attack !! Back | ! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack !! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack | ||
|- | |- | ||
| align="left" | 35 || rowspan=2 | 139% || rowspan=2 | 451% || rowspan=2 | 1014% || rowspan=2 | 720% || rowspan=2 | 1014% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds | | align="left" | 35 || rowspan=2 | 139% || rowspan=2 | 451% || rowspan=2 | 1014% || rowspan=2 | 720% || rowspan=2 | 1014% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds | ||
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! colspan=3 | Lu !! colspan=2 | Ciel | ! colspan=3 | Lu !! colspan=2 | Ciel | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Dash !! Dash Attack !! Back | ! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack | ||
|- | |- | ||
| align="left" | 35 || rowspan=2 | 44% || rowspan=2 | 144% || rowspan=2 | 283% || rowspan=2 | 230% || rowspan=2 | 283% | | align="left" | 35 || rowspan=2 | 44% || rowspan=2 | 144% || rowspan=2 | 283% || rowspan=2 | 230% || rowspan=2 | 283% | ||
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! rowspan=2 | MP Usage !! colspan=3 | Lu !! colspan=2 | Ciel | ! rowspan=2 | MP Usage !! colspan=3 | Lu !! colspan=2 | Ciel | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Dash !! Dash Attack !! Back | ! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack | ||
|- | |- | ||
| {{SkillText|Light|80}} || 48 MP || {{SkillText|Empowered|120}} || 166.8% || 541.2% || 1216.8% || 864% || 1216.8% | | {{SkillText|Light|80}} || 48 MP || {{SkillText|Empowered|120}} || 166.8% || 541.2% || 1216.8% || 864% || 1216.8% | ||
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! colspan=3 | Lu !! colspan=2 | Ciel | ! colspan=3 | Lu !! colspan=2 | Ciel | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Dash !! Dash Attack !! Back | ! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack | ||
|- | |- | ||
| 52.8% || 172.8% || 339.6% || 276% || 339.6% | | 52.8% || 172.8% || 339.6% || 276% || 339.6% |
Revision as of 03:02, 16 December 2017
[Active] Dash forward while in super armor to deal damage and switch to the standby character to attack the enemy from behind. [Standby] character can be used on hit enemies. | |
Switching Skill (Lu/Ciel)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Demonio | 35 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | CP Gain | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lu | Ciel | Lu | Ciel | ||||||||||
Dash | Dash Attack | Back Attack | Slash | Back Attack | Dash | Dash Attack | Back Attack | Slash | Back Attack | ||||
35 | 139% | 451% | 1014% | 720% | 1014% | 5 | 1 | 1 | 1 | 1 | 1 CP | 60 MP | 10 Seconds |
[Enhanced] |
PvP
Level Required | Damage (Physical) | ||||
---|---|---|---|---|---|
Lu | Ciel | ||||
Dash | Dash Attack | Back Attack | Slash | Back Attack | |
35 | 44% | 144% | 283% | 230% | 283% |
[Enhanced] |
Skill Traits
PvE
Light Rapid Impact | Empowered Rapid Impact | ||||||
---|---|---|---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | ||||
MP Usage | Lu | Ciel | |||||
Dash | Dash Attack | Back Attack | Slash | Back Attack | |||
MP Usage decreased to 80% | 48 MP | Damage increased to 120% | 166.8% | 541.2% | 1216.8% | 864% | 1216.8% |
PvP
Empowered Rapid Impact | ||||
---|---|---|---|---|
Details | ||||
Lu | Ciel | |||
Dash | Dash Attack | Back Attack | Slash | Back Attack |
52.8% | 172.8% | 339.6% | 276% | 339.6% |
Tips and Details
- Enemies will be Bounded after being hit by the standby character.
- The skill will not switch if the attack before the Back Hit does not connect.
Updates
- 01/25/2017 KR
- Dash damage increased.
- Dash Attack damage increased.
- Slash damage increased.
- Back Hit damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 래피드 임팩트 | Rapid Impact |
China (Simplified Chinese) | 急速冲击 | Rapid Impact |
France | Impact rapide | Rapid Impact |