Triple Geyser: Difference between revisions
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(if this (https://www.youtube.com/watch?v=3QoQ4H1EGCc) is what you meant by "The 3 geysers can separately turn left and right" then it was a bug and it's been fixed already) |
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! colspan=2 | Light Triple Geyser !! colspan= | ! colspan=2 | Light Triple Geyser !! colspan=2 | Heavy Triple Geyser | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Attribute Effect !! | ! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown | ||
|- | |- | ||
| {{SkillText|Light|85}} || 255 MP || {{SkillText|Heavy|140|150}} || 30 Seconds | |||
|} | |} | ||
<br> | <br> |
Revision as of 04:26, 22 February 2018
File:ElSkill6.png | [Special Active: Bravery] Slam the ground to create three large pillars of fire. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 20 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
20 | 510% | 15 | 300 MP | 20 Seconds |
[Enhanced] | 612% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
20 | 204% |
[Enhanced] | 245% |
Skill Traits
Light Triple Geyser | Heavy Triple Geyser | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 85% | 255 MP | Damage increased to 144% Cooldown increased to 120% |
30 Seconds |
Tips and Details
- While the Fire Pillars all share one damaging hitbox, the hit count is still based on enemy size and position, a trait it shares with Supreme Punishment and Rain of Chaos.
- The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
- This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
- [Enhanced] Triple Geyser does 9,180% (3,675% in PvP) Magical Damage, assuming all hits connect. With Heavy, it is capable of doing 12,852% (5,145% in PvP) Magical Damage.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Skill's hitbox improved.
- Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Useful attribute changed to be Light.
- 12/29/2016 KR
- Damage increased.
- 01/12/2017 KR
- Geyser hitboxes are now unified.
- 04/27/2017 KR
- PvE damage increased.