Sword Enchant: Difference between revisions
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**A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item. | **A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item. | ||
**The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element. | **The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element. | ||
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== Old Version == | |||
<div style="float: right;">{{#ev:youtube|ed6YLvtwYqM|300}}</div> | |||
*'''Sword Enchant''' used to be an active skill. | |||
**The skill's first incarnation used to function exactly as [[Critical Sword]] currently does. | |||
**The second incarnation was still an active, but gave the user a sword enhancement much like the current version. | |||
<br> | <br> | ||
Revision as of 08:15, 15 December 2018
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[Passive] Add Fire, Water, or Nature element to your sword. |
Requirements
Class | Level Required |
---|---|
Rune Slayer | 35 |
Skill Information
Skill Level | Level Required | Activation Chance | Fire Enchant | Freeze Enchant | Poison Enchant | Duration | |||
---|---|---|---|---|---|---|---|---|---|
Effect | Fire Attribute Activation Chance | Effect | Water Attribute Activation Chance | Effect | Nature Attribute Activation Chance | ||||
1 | 35 | 10.5% | Inflicts Burned status on hit (Sustained Damage per Second) |
+5% | Inflicts Frozen status on hit (Reduced Attack Speed) |
+5% | Inflicts Poisoned status on hit (Sustained Damage per Second) |
+5% | 20 Seconds |
2 | 51 | 12% | |||||||
3 | 59 | 13.5% | |||||||
4 | 92 | 15% |
Tips and Details
- When activated, your sword will emit either a Fire, Nature, or Water aura at random.
- A Fire Aura will allow you to inflict Scorch, a Nature Aura will allow you to inflict Venom, and a Water Aura will allow you to inflict Frostbite. These are PvE effects and cannot be resisted, reduced, or removed except with an item.
- The activation rate of the same element of your weapon will increase. For example, the Fire aura will increase the activation rate of the Fire element.
Old Version
- Sword Enchant used to be an active skill.
- The skill's first incarnation used to function exactly as Critical Sword currently does.
- The second incarnation was still an active, but gave the user a sword enhancement much like the current version.
Updates
- 02/14/2013 KR
- Sword Enchant will give a random element.
- 06/27/2013 KR
- Icon changed from to
- Divided into Sword Enchant and Critical Sword.
- "Critical Hit Rate Increase" and "Critical Hit Damage Increase" effect deleted.
- 02/05/2015 KR
- Elemental Attribution Chance decreased.
- 07/23/2015 KR
- Active → Passive
- 08/11/2016 KR
- Tooltip of Way of the Sword deleted.
- 04/27/2017 KR
- Activation Chance increased.
- Attribute Activation Chance Increase decreased.
Alternative Names