Revolver Cannon/ModA: Difference between revisions
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== | == Skill Information (KR) == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! colspan=2 | | ! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Flame Hits !! Last Bullet (Overheat) !! Flame Hits !! Last Bullet (Overheat) | ||
|- | |||
| align="left" | 99 || 1161% || 2100% || 4 || +2 || 150 MP || 7 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! rowspan=2 | | ! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Flame Hits !! Last Bullet (Overheat) | ! Flame Hits !! Last Bullet (Overheat) | ||
|- | |- | ||
| | | align="left" | 99 || 397% || 718% | ||
|} | |} | ||
<br> | |||
== | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! colspan=2 | | ! colspan=2 | Critical Revolver Cannon !! colspan=2 | Heavy Revolver Cannon | ||
! colspan=2 | | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! MP Usage !! Cooldown | ||
|- | |- | ||
| | | {{SkillText|Critical|130}} || 195 MP || {{SkillText|Heavy|140|150}} || 10.5 Seconds | ||
|} | |} | ||
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*02/22/2018 KR | *02/22/2018 KR | ||
**Fixed [Mod] Revolver Cannon not hitting targets right next to it. | **Fixed [Mod] Revolver Cannon not hitting targets right next to it. | ||
*04/05/2018 KR | |||
**PvE damage increased. | |||
**PvP damage decreased. | |||
<br> | <br> | ||
Revision as of 17:21, 31 March 2018
[Special Active: Strength] [Mod] Fire consecutive firebombs that will greatly damage the first enemy hit. | |
Overheat
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Nova Imperator | 99 | Revolver Cannon |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flame Hits | Last Bullet (Overheat) | Flame Hits | Last Bullet (Overheat) | |||
99 | 1046% | 2059% | 4 | +2 | 150 MP | 7 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Flame Hits | Last Bullet (Overheat) | |
99 | 418% | 823% |
Skill Information (KR)
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flame Hits | Last Bullet (Overheat) | Flame Hits | Last Bullet (Overheat) | |||
99 | 1161% | 2100% | 4 | +2 | 150 MP | 7 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Flame Hits | Last Bullet (Overheat) | |
99 | 397% | 718% |
Skill Traits
Critical Revolver Cannon | Heavy Revolver Cannon | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | Cooldown | ||
MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP | Damage increased to 144% Cooldown increased to 120% |
10.5 Seconds |
Tips and Details
- [Mod] Revolver Cannon can deal up to 4,184% (1,672% in PvP) Magical Damage or 8,302% (3,318% in PvP) Magical Damage with Overheat.
- With the Heavy trait, it can deal up to 5,857.6% (2,340.8% in PvP) Magical Damage or 11,622.8% (4,645.2% in PvP) Magical Damage with Overheat.
- Overheat damage is taken from both of the two last shots.
- Unlike the other version, bullets from this skill cannot pierce. However, they will do more damage.
- Each bullet will create a small explosion that will damage any targets within range.
- Overheated bullets have a bigger explosion radius.
Trivia
- This skill is similar to the old skill Revolver Cannon - HE Bomb.
Updates
- 02/22/2018 KR
- Fixed [Mod] Revolver Cannon not hitting targets right next to it.
- 04/05/2018 KR
- PvE damage increased.
- PvP damage decreased.
Alternative Names