Revolver Cannon/ModA: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Mod] Revolver Cannon''' can deal up to 4 | *'''[Mod] Revolver Cannon''' can deal up to {{formatnum:{{#expr: 1161*4}}}}% ({{formatnum:{{#expr: 397*4}}}}% in PvP) Magical Damage or {{formatnum:{{#expr: 1161*4 + 2100*2}}}}% ({{formatnum:{{#expr: 397*4 + 718*2}}}}% in PvP) Magical Damage with Overheat. | ||
**With the '''Heavy''' trait, it can deal up to | **With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (1161*4)*1.4}}}}% ({{formatnum:{{#expr: (397*4)*1.4}}}}% in PvP) Magical Damage or {{formatnum:{{#expr: (1161*4 + 2100*2)*1.4}}}}% ({{formatnum:{{#expr: (397*4 + 718*2)*1.4}}}}% in PvP) Magical Damage with Overheat. | ||
*Overheat damage is taken from both of the two last shots. | *Overheat damage is taken from both of the two last shots. | ||
*Unlike the other version, bullets from this skill cannot pierce. However, they will do more damage. | *Unlike the other version, bullets from this skill cannot pierce. However, they will do more damage. | ||
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*02/22/2018 KR | *02/22/2018 KR | ||
**Fixed [Mod] Revolver Cannon not hitting targets right next to it. | **Fixed [Mod] Revolver Cannon not hitting targets right next to it. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**PvE damage increased. | **PvE damage increased. | ||
**PvP damage decreased. | **PvP damage decreased. |
Revision as of 22:26, 19 April 2018
[Special Active: Strength] [Mod] Fire consecutive firebombs that will greatly damage the first enemy hit. | |
Overheat
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Nova Imperator | 99 | Revolver Cannon |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flame Hits | Last Bullet (Overheat) | Flame Hits | Last Bullet (Overheat) | |||
99 | 1161% | 2100% | 4 | +2 | 150 MP | 7 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Flame Hits | Last Bullet (Overheat) | |
99 | 397% | 718% |
Skill Traits
Critical Revolver Cannon | Heavy Revolver Cannon | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | Cooldown | ||
MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP | Damage increased to 144% Cooldown increased to 120% |
10.5 Seconds |
Tips and Details
- [Mod] Revolver Cannon can deal up to 4,644% (1,588% in PvP) Magical Damage or 8,844% (3,024% in PvP) Magical Damage with Overheat.
- With the Heavy trait, it can deal up to 6,501.6% (2,223.2% in PvP) Magical Damage or 12,381.6% (4,233.6% in PvP) Magical Damage with Overheat.
- Overheat damage is taken from both of the two last shots.
- Unlike the other version, bullets from this skill cannot pierce. However, they will do more damage.
- Each bullet will create a small explosion that will damage any targets within range.
- Overheated bullets have a bigger explosion radius.
Trivia
- This skill is similar to the old skill Revolver Cannon - HE Bomb.
Updates
- 02/22/2018 KR
- Fixed [Mod] Revolver Cannon not hitting targets right next to it.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- PvE damage increased.
- PvP damage decreased.
Alternative Names