Stigma Shot: Difference between revisions
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* The enemy [[Stigma Snipe]] hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks. | * The enemy [[Stigma Snipe]] hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks. | ||
* [[Stigma Snipe]] can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow. | * [[Stigma Snipe]] can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow. | ||
* | * Stigma Snipe can hit up to '''3 Targets'''. | ||
** After its rebalance it gained the ability to pierce one target naturally and can additionally benefit from the [[Enhanced Bowstring]] passive allowing it to pierce an additional target on top of that. | ** After its rebalance it gained the ability to pierce one target naturally and can additionally benefit from the [[Enhanced Bowstring]] passive allowing it to pierce an additional target on top of that. | ||
* Cannot be reflected by any skills. | * Cannot be reflected by any skills. | ||
* What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10 | * What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10 | ||
** Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier) | ** ''Formula explanation:'' Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier) | ||
*** As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit. | *** As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit. | ||
== Trivia == | |||
''Post KR Dec.13 2012 patch:'' | |||
*Stigma is reduced to hitting '''2 Targets''' maximum as [[Enhanced Bowstring]] passive no longer provides additional piercing. | |||
{{GASkills}} | {{GASkills}} |
Revision as of 03:22, 21 December 2012
File:CAs2.png |
[Active] Rena steps backwards and fires a stigmatized arrow forward. |
Requirements
Grand Archer |
Skill Information
Skill Level | Initial damage (Magical) |
Damage Increase done to target |
Movement Speed Decrease | Critical Damage Increase Done to Target |
Duration | Mp Usage | Cooldown |
1 | 140% | 2% | -2% | 10% | 7 Seconds | 34 Mp | 10 Seconds |
2 | 180% | 4% | -4% | 20% | 9 Seconds | 38 Mp | |
3 | 220% | 6% | -6% | 30% | 11 Seconds | 42 Mp | |
4 | 260% | 8% | -8% | 40% | 13 Seconds | 46 Mp | |
5 (M) | 300% | 10% | -10% | 50% | 15 Seconds | 50 Mp | |
6 | 340% | 11% | -12% | 52% | 17 Seconds | 54 Mp | |
7 | 380% | 12% | -14% | 54% | 19 Seconds | 58 Mp |
Tips and Details
- The enemy Stigma Snipe hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
- Stigma Snipe can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
- Stigma Snipe can hit up to 3 Targets.
- After its rebalance it gained the ability to pierce one target naturally and can additionally benefit from the Enhanced Bowstring passive allowing it to pierce an additional target on top of that.
- Cannot be reflected by any skills.
- What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10
- Formula explanation: Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
- As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit.
- Formula explanation: Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
Trivia
Post KR Dec.13 2012 patch:
- Stigma is reduced to hitting 2 Targets maximum as Enhanced Bowstring passive no longer provides additional piercing.