Impact Detonation/ModA: Difference between revisions
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! Cannon Hit (Physical) !! Cannonball (Magical) !! Cannon Hit !! Cannonball | ! Cannon Hit (Physical) !! Cannonball (Magical) !! Cannon Hit !! Cannonball | ||
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| align="left" | 99 || 151% || 291% || 1 || | | align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || 80 MP || 9 Seconds | ||
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== Tips and Details == | |||
* '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage. | |||
**With '''Heavy''', it can deal a total of 211.4% (82.6% PvP) Physical Damage and 5,296.2% (2,111.2% PvP) Magical Damage. | |||
*The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | |||
*The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits. | |||
<br> | |||
*"[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. | |||
*Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge. | |||
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox, and lingering hitbox make this skill an excellent catching tool. | |||
*This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active. However, be aware that in PvP this skill feeds about two and a half times as much MP as normal Impact detonation does. | |||
== Updates == | == Updates == |
Revision as of 06:03, 15 June 2018
- English
[Special Active: Tenacity] [Mod] | |
Cannonball Consumption
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Centurion | 99 | Impact Detonation |
Skill Information
PvE
Level Required | Damage | Max Hits | Ammo Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cannon Hit (Physical) | Cannonball (Magical) | Cannon Hit | Cannonball | ||||
99 | 151% | 291% | 1 | 13 | 1 ~ 3 | 80 MP | 9 Seconds |
PvP
Level Required | Damage | |
---|---|---|
Cannon Hit (Physical) | Cannonball (Magical) | |
99 | 59% | 116% |
Skill Traits
Heavy Impact Detonation | Light Impact Detonation | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
13.5 Seconds | MP Usage decreased to 70% | 56 MP |
Tips and Details
- [Mod] Impact Detonation can deal a total of 151% (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage.
- With Heavy, it can deal a total of 211.4% (82.6% PvP) Physical Damage and 5,296.2% (2,111.2% PvP) Magical Damage.
- The portals always deal 13 hits regardless of the amount of ammo used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
- The hitbox between each of the portals is unified. Firing more than one portal on a large boss for example will still only deal 13 hits.
- "[Mod] Impact Detonation"'s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
- Unlike normal Impact Detonation, "[Mod] Impact Detonation" does not slow down or pause the opponent's manabreak charge.
- The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox, and lingering hitbox make this skill an excellent catching tool.
- This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active. However, be aware that in PvP this skill feeds about two and a half times as much MP as normal Impact detonation does.
Updates