Head Shot: Difference between revisions
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage (Magical)''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max hit''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max hit''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 197% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 197% | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 240% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 240% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 267% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 267% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 297% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 297% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 330% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 330% | ||
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|KR= | |KR= | ||
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage (Magical)''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max hit''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max hit''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage''' | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350% | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 450% | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 450% | ||
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Revision as of 14:18, 24 December 2012
[Active] Chung aims and shoots once with the Silver Shooter. |
Requirements
Shooting Guardian |
Skill Information
NA
Skill Level | Damage (Magical) | Max hit | MP Usage | Cool Down |
1 | 197% | 1 | 30 MP | 3 Seconds |
2 | 240% | |||
3 | 267% | |||
4 | 297% | |||
5 (M) | 330% |
KR
Skill Level | Damage (Magical) | Max hit | MP Usage | Cool Down |
1 | 250% | 1 | 30 MP | 3 Seconds |
2 | 300% | |||
3 | 350% | |||
4 | 400% | |||
5 (M) | 450% |
Skill Note
Name: REAL Head Shot(KR)
Description: Adds a 30% chance of a hit dealing 2x damage.
Tips & Details
- Pierces through three monsters.
- Previously believed to have a chance to deal two hits; however, this is not the case. The second "chance" hit only occurs when a player activates headshot in close proximity to the monster - the actual second hit is an attack dealt by pulling out the gun and is not intended to be part of the actual skill's damage.
- After the 3/29 KR patch, the down hit percentage increase is deleted.