Triple Geyser: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | |||
{{nerf|Unable to hit the enemies below the platform.}} | |||
|- | |||
| 04/30/2015 || - || colspan=2 align="left" | | |||
*Fixed the error that cannot strike knocked down enemies. | |||
|- | |||
| 07/23/2015 || - || colspan=2 align="left" | | |||
{{buff|Moving distance increased.}} | |||
{{buff|Skill's hitbox improved.}} | |||
*Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire. | |||
*04/05/2018 | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
{{buff|Moving distance increased.}} | |||
{{buff|Skill's hitbox improved.}} | |||
*'''Useful''' attribute changed to be '''Light'''. | |||
|- | |||
| 12/29/2016 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
*Geyser hitboxes are now unified. | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | |||
{{buff|Invincibility frames increased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 23:09, 25 January 2019
File:ElSkill6.png | [Special Active: Bravery] Slam the ground to create three large pillars of fire. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 20 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
20 | 603% | 15 | 300 MP | 20 Seconds |
[Enhanced] | 723% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
20 | 218% |
[Enhanced] | 261% |
Skill Traits
Light Triple Geyser | Heavy Triple Geyser | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 85% | 255 MP | Damage increased to 144% Cooldown increased to 120% |
24 Seconds |
Tips and Details
- While the Fire Pillars all share one damaging hitbox, the hit count is still based on enemy size and position, a trait it shares with Supreme Punishment and Rain of Chaos.
- The hit count caps at 15 hits even on the largest targets but can be dealt to a medium-sized enemy as well, even though the positioning for this makes the first pillar visually "miss".
- This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
- [Enhanced] Triple Geyser does 10,845% (3,915% in PvP) Magical Damage, assuming all hits connect. With Heavy, it is capable of doing 15,616.8% (5,637.6% in PvP) Magical Damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. ▼ Unable to hit the enemies below the platform. | |
04/30/2015 | - |
| |
07/23/2015 | - |
▲ Moving distance increased. ▲ Skill's hitbox improved.
| |
06/30/2016 | 07/13/2016 |
▲ Moving distance increased. ▲ Skill's hitbox improved.
| |
12/29/2016 | - |
▲ Damage increased. | |
01/12/2017 | - |
| |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
06/28/2018 | 07/11/2018 |
▲ Invincibility frames increased. |