Flexible Movement: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*After skill activated, | *After the skill is activated, it has a 30-second cool down until you can reactivate it. | ||
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{{CRSkills}} | {{CRSkills}} |
Revision as of 21:21, 23 February 2011
[Passive] |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Combat Ranger | Lv5 | 60SP |
N/A | N/A |
Skill Information
Skill Lv | Effect | Cool Down |
1 | HP to 0, creating a 20% chance of exploitation as HP falls to 1. |
|
2 | HP to 0, creating a 40% chance of exploitation as HP falls to 1. | |
3 | HP to 0, creating a 60% chance of exploitation as HP falls to 1. | |
4 | HP to 0, creating a 80% chance of exploitation as HP falls to 1. | |
5 (M) | HP to 0, creating a 100% chance of exploitation as HP falls to 1. | |
6 | ||
7 |
Tips and Details
- After the skill is activated, it has a 30-second cool down until you can reactivate it.