Sharpshooter Syndrome: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 07/28/2011 || - || colspan=2 align="left" | | |||
{{buff|Increased buff duration.}} | |||
{{buff|MP Usage decreased.}} | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 03/29/2012 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{buff|Drags target towards center.}} | |||
|- | |||
| 02/14/2013 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{buff|Critical Rate and Accuracy increased.}} | |||
{{buff|Added chance to inflict Head Shot status.}} | |||
|- | |||
| 07/10/2014 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{buff|Cooldown decreased from 26 to 18 seconds.}} | |||
{{buff|MP cost decreased to 150.}} | |||
*Skill effect revamped. | |||
|- | |||
| 02/05/2015 || - || colspan=2 align="left" | | |||
{{nerf|Critical Rate Increase decreased.}} | |||
{{nerf|Add. Damage decreased.}} | |||
{{nerf|Duration decreased.}} | |||
|- | |||
| 04/20/2015 || - || colspan=2 align="left" | | |||
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | |||
|- | |||
| 08/20/2015 || - || colspan=2 align="left" | | |||
{{nerf|Sharpshooter buff effects decreased.}} | |||
{{nerf|Duration decreased.}} | |||
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]]. | |||
*Skill effect revamped. | |||
|- | |||
| 02/04/2016 || - || colspan=2 align="left" | | |||
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command. | |||
|- | |||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
{{buff|Critical Rate Increase increased.}} | |||
{{buff|Add. Damage increased.}} | |||
{{buff|Duration increased.}} | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/27/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 02/22/2018 || 04/18/2018 || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
{{nerf|Damage decreased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 07:47, 7 February 2019
[Special Active: Strength] Emit a Sharpshooter Aura that damages nearby enemies and grants you/allies the 'Sharpshooter Vision' buff. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Shooting Guardian | 25 |
Skill Information
PvE
Level Required | Energy Release (Magical) |
Sharpshooter Aura | Max Hits | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Critical Rate | Add. Damage | Headshot Chance | Duration | |||||
25 | 510% | +20% | 15% | 30 seconds | 7 | 150 MP | 12 seconds | |
[Enhanced] | 561% |
PvP
Level Required | Energy Release (Magical) |
---|---|
25 | 96% |
[Enhanced] | 107% |
Affected Combos
Shooting Guardian | Deadly Chaser |
---|---|
XZZ | X |
→→ZX(XxxxX)Z | →→↑X(XxxxX) |
→→XXX | |
ZZXXX |
Skill Traits
Killing Blow (1) Sharpshooter Syndrome | Gigantic Sharpshooter Syndrome | |
---|---|---|
Attribute Effect | Details | Attribute Effect |
Duration | ||
Skill effect's duration increased to 110% | 33 Seconds | Skill size increased to 120% |
Tips and Details
- When Sharpshooter Syndrome is active, there is a chance that a Silver Shooter shot will do double damage.
- If a shot has double damage properties, a Head Shot icon will appear above the target.
- The double damage chance also applies to any other Shooting Guardian/Deadly Chaser/Fatal Phantom.
- This does not affect skills.
- The buff will also affect all party members, as well as players who are not in the party but are within the range of the skill.
- Party members have to be within the skill's range to be affected by the buff.
- However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you.
- [Enhanced] Sharpshooter Syndrome can deal a total of 3,927% (749% in PvP) Magical Damage.
- Oddly, it appears that all of Deadly Chaser's bullet combos except and have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
- If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time Chung uses a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/28/2011 | - |
▲ Increased buff duration. ▲ MP Usage decreased. ▼ Damage decreased. | |
03/29/2012 | - |
▲ Damage increased. ▲ Drags target towards center. | |
02/14/2013 | - |
▲ Damage increased. ▲ Critical Rate and Accuracy increased. ▲ Added chance to inflict Head Shot status. | |
07/10/2014 | - |
▲ Damage increased. ▲ Cooldown decreased from 26 to 18 seconds. ▲ MP cost decreased to 150.
| |
02/05/2015 | - |
▼ Critical Rate Increase decreased. ▼ Add. Damage decreased. ▼ Duration decreased. | |
04/20/2015 | - |
▼ Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller. | |
08/20/2015 | - |
▼ Sharpshooter buff effects decreased. ▼ Duration decreased.
| |
02/04/2016 | - | ||
06/30/2016 | 07/13/2016 |
▲ Critical Rate Increase increased. ▲ Add. Damage increased. ▲ Duration increased. | |
01/12/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. | |
02/22/2018 | 04/18/2018 |
▲ Damage increased. |
▼ Damage decreased. |
Alternative Names