Burning Phantom: Difference between revisions
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== Related Skills == | |||
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| align="center" width="150" | [[Dark Force]] | |||
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Revision as of 06:01, 11 March 2019
[Special Active: Bravery] Generate a storm of evil energy to drag enemies towards you. Hold down the skill key for increased number of hits at the cost of consuming your own MP. | |
Annihilation Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Dark Knight | 35 |
Skill Information
PvE
Required Level | Damage (Physical) | Max Hits | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|
Initial Strike | Evil Storm | Final Strike | Initial Strike | Evil Storm | Final Strike | Initial | Additional | ||
35 | 2664% | 163% | 2664% | 1 | 5 ~ 10 | 1 | 250 MP | 0 ~ 50 MP | 21 Seconds |
[Enhanced] |
PvP
Required Level | Damage (Physical) | ||
---|---|---|---|
Initial Strike | Evil Storm | Final Strike | |
35 | 639% | 38% | 639% |
[Enhanced] |
Skill Traits
Light Burning Phantom | Gigantic Burning Phantom | |
---|---|---|
Attribute Effect | MP Usage | Attribute Effect |
MP Usage decreased to 80% | 200 MP | Skill size increased to 130% |
Related Skills
Dark Force |
Tips and Details
- Burning Phantom can deal a total of 6,143% ~ 6,958% (1,468% ~ 1,658% in PvP) Physical Damage.
- Unlike Shade Scratch, hitting multiple enemies with the Evil Storm will increase the amount of HP you recover, though only from up to 5 enemies per hit.
Updates
- 08/21/2014 KR
- Evil energy storm and additional storm damage increased.
- Spatial strike and spatial storm damage decreased.
- Fixed additional storm doing too many hits.
- 08/28/2014 KR
- Can now use additional hits without consuming health when health is lower than 20%.
- Changed from Annihilation to Gale.
- Spatial strike and spatial storm damage increased.
- Evil energy storm and additional storm damage decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- Weaken blackhole's pulling effect.
- 09/03/2015 KR
- Doesn't charge using HP anymore. Costs MP.
- Blood Hit removed, Consumed extra MP to do extra hits.
- Changed to annihilation skill and recovers hp % depending on targets hit.
- 09/10/2015 KR
- HP Usage based on physical attack.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Enhanced attribute changed to be Heavy.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- "Heavy" attribute changed to "Light".
- Gigantic and Light attributes swapped.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- PvP Initial/Final Strike damage decreased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- PvE damage increased.
- PvP Initial/Final Strike damage increased.
- PvP Evil Storm damage decreased.
Alternative Names