Leap Attack: Difference between revisions
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
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<br> | |||
== Skill Information == | == Skill Information == | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" | ||
{{!}} '''Skill Level''' | |||
{{!}} '''Barge Damage<br>(Physical)''' | |||
{{!}} '''Landing Damage<br>(Physical)''' | |||
{{!}} '''MP Usage''' | |||
{{!}} '''Cool Down''' | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 1 | ||
{{!}} 55% | |||
{{!}} 260% | |||
{{!}} | {{!}} rowspan="8" {{!}} 40 MP | ||
{{!}} 28 Seconds | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 2 | ||
{{!}} 70% | |||
{{!}} 320% | |||
{{!}} 20 Seconds | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 3 | ||
{{!}} 95% | |||
{{!}} 380% | |||
{{!}} 14 Seconds | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 4 | ||
{{!}} 110% | |||
{{!}} 440% | |||
{{!}} 10 Seconds | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 5 (M) | ||
{{!}} 125% | |||
{{!}} 500% | |||
{{!}} 7 Seconds | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 6 | ||
{{!}} 140% | |||
{{!}} 560% | |||
{{!}} 6 Seconds | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 7 | ||
{{!}} 155% | |||
{{!}} 620% | |||
{{!}} 6 Seconds | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 8 | ||
{{!}} 170% | |||
{{!}} 680% | |||
{{!}} 5 Seconds | |||
{{!}}} | {{!}}} | ||
<br> | |||
== [[Skill Note]] == | == [[Skill Note]] == | ||
'''Name:''' Earth Quake ( | '''Name:''' Earth Quake (어스 퀘이크) | ||
'''Description:''' Instead of having a long hitstun, the landing stomp at the end no longer lifts the opponents. | |||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*As you crash forcefully into the ground, you inflict great additional impact damage. | *As you crash forcefully into the ground, you inflict great additional impact damage. | ||
**The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | **The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | ||
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp. | *[[Iron Paladin|Iron Paladin's]] ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp. | ||
** | **This makes it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]]. | ||
*With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or breaks their mana on that hit, resetting knockdown value and allowing further attacks. | |||
<br> | |||
== Trivia == | |||
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The super armor is not activated instantly upon using the skill. It activates | *The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | ||
*Strangely, the boost requires no cannonballs. | *Strangely, the boost requires no cannonballs. | ||
<br> | |||
{{FGSkills}} | {{FGSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 13:56, 17 April 2013
[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. |
Requirements
Fury Guardian |
Skill Information
Skill Level | Barge Damage (Physical) |
Landing Damage (Physical) |
MP Usage | Cool Down |
1 | 55% | 260% | 40 MP | 28 Seconds |
2 | 70% | 320% | 20 Seconds | |
3 | 95% | 380% | 14 Seconds | |
4 | 110% | 440% | 10 Seconds | |
5 (M) | 125% | 500% | 7 Seconds | |
6 | 140% | 560% | 6 Seconds | |
7 | 155% | 620% | 6 Seconds | |
8 | 170% | 680% | 5 Seconds |
Skill Note
Name: Earth Quake (어스 퀘이크)
Description: Instead of having a long hitstun, the landing stomp at the end no longer lifts the opponents.
Tips and Details
- As you crash forcefully into the ground, you inflict great additional impact damage.
- The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp.
- This makes it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
- With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or breaks their mana on that hit, resetting knockdown value and allowing further attacks.
Trivia
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
- Strangely, the boost requires no cannonballs.