Deadly Raid: Difference between revisions
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{| cellpadding= | {| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:DeadlyRaid.png]] | |||
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. | |||
|} | |} | ||
<br> | |||
== Requirements == | == Requirements == | ||
{| | {| cellpadding=5 border=1 style="border-collapse: collapse;" | ||
|- | |- | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | |align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement''' | ||
|- | |- | ||
| [[Veteran Commander]] | | [[Veteran Commander]] | ||
| | | align=center | Lv.5 | ||
| | | align=center | 70 SP | ||
|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
{{{!}} | =Deadly Raid= | ||
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;" | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Skill<br>Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Overheat<br>stack''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=5 {{!}} '''Damage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=12 {{!}} '''Max hits''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat Penalty''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 colspan=3 {{!}} '''Overheat<br>Penalty''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''MP<br>Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=4 {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Normal''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Overheat +10%''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 colspan=3 {{!}} '''Normal''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=9 {{!}} '''Overheat''' | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Magical''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Magical''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x1''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x2''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''x3''' | ||
{{!}}- | {{!}}- | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Punch''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Impact''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Explosion''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Punch''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Overheat<br>Impact''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''P''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''I''' | ||
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{{!}} 1 | {{!}} 1 | ||
{{!}} align=center rowspan=6 {{!}} 3 | {{!}} align=center rowspan=6 {{!}} 3 | ||
{{!}} align=center {{!}} | {{!}} align=center {{!}} % | ||
{{!}} align=center {{!}} 273% | {{!}} align=center {{!}} 273% | ||
{{!}} align=center {{!}} 364% | {{!}} align=center {{!}} 364% | ||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} 406% | {{!}} align=center {{!}} 406% | ||
{{!}} align=center rowspan=6 {{!}} | {{!}} align=center rowspan=6 {{!}} 3 | ||
{{!}} | {{!}} align=center rowspan=6 {{!}} 2 | ||
{{!}} align=center rowspan=6 {{!}} 1 | |||
{{!}} rowspan=6 {{!}} 1 | {{!}} align=center rowspan=6 {{!}} 4 | ||
{{!}} rowspan=6 {{!}} 4 | {{!}} align=center rowspan=6 {{!}} 3 | ||
{{!}} rowspan=6 {{!}} 3 | {{!}} align=center rowspan=6 {{!}} 1 | ||
{{!}} rowspan=6 {{!}} 1 | {{!}} align=center rowspan=6 {{!}} 5 | ||
{{!}} rowspan=6 {{!}} 5 | {{!}} align=center rowspan=6 {{!}} 3 | ||
{{!}} rowspan=6 {{!}} 3 | {{!}} align=center rowspan=6 {{!}} 2 | ||
{{!}} rowspan=6 {{!}} 2 | {{!}} align=center rowspan=6 {{!}} 6 | ||
{{!}} rowspan=6 {{!}} 6 | {{!}} align=center rowspan=6 {{!}} 3 | ||
{{!}} rowspan=6 {{!}} 3 | {{!}} align=center rowspan=6 {{!}} 3 | ||
{{!}} rowspan=6 {{!}} 3 | {{!}} align=center rowspan=6 {{!}} 20% | ||
{{!}} rowspan=6 {{!}} 20% | {{!}} align=center rowspan=6 {{!}} 40% | ||
{{!}} rowspan=6 {{!}} | {{!}} align=center rowspan=6 {{!}} 60% | ||
{{!}} rowspan=6 {{!}} | |||
{{!}} rowspan=6 {{!}} 100 MP | {{!}} rowspan=6 {{!}} 100 MP | ||
{{!}} rowspan=6 {{!}} 10 Seconds | {{!}} rowspan=6 {{!}} 10 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} 2 | {{!}} 2 | ||
{{!}} align=center {{!}} | {{!}} align=center {{!}} % | ||
{{!}} align=center {{!}} 328% | {{!}} align=center {{!}} 328% | ||
{{!}} align=center {{!}} 437% | {{!}} align=center {{!}} 437% | ||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} 487% | {{!}} align=center {{!}} 487% | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align=center {{!}} | {{!}} align=center {{!}} % | ||
{{!}} align=center {{!}} 382% | {{!}} align=center {{!}} 382% | ||
{{!}} align=center {{!}} 510% | {{!}} align=center {{!}} 510% | ||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} 568% | {{!}} align=center {{!}} 568% | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align=center {{!}} | {{!}} align=center {{!}} % | ||
{{!}} align=center {{!}} 437% | {{!}} align=center {{!}} 437% | ||
{{!}} align=center {{!}} 582% | {{!}} align=center {{!}} 582% | ||
{{!}} align=center {{!}} % | |||
{{!}} align=center {{!}} 650% | {{!}} align=center {{!}} 650% | ||
{{!}}- | {{!}}- | ||
Line 106: | Line 117: | ||
{{!}} align=center {{!}} 519% | {{!}} align=center {{!}} 519% | ||
{{!}} align=center {{!}} 692% | {{!}} align=center {{!}} 692% | ||
{{!}} align=center {{!}} 62% | |||
{{!}} align=center {{!}} 771% | {{!}} align=center {{!}} 771% | ||
{{!}}- | {{!}}- | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} align=center {{!}} % | {{!}} align=center {{!}} 66% | ||
{{!}} align=center {{!}} 601% | {{!}} align=center {{!}} 601% | ||
{{!}} align=center {{!}} 801% | {{!}} align=center {{!}} 801% | ||
{{!}} align=center {{!}} 66% | |||
{{!}} align=center {{!}} 893% | {{!}} align=center {{!}} 893% | ||
{{!}}} | {{!}}} | ||
Legend | =Legend= | ||
P = Punch | {| cellpadding=2 | ||
I = Impact | |- | ||
E = Explosion | | align=center | P || = || Punch | ||
O = | |- | ||
| align=center | I || = || Impact | |||
|- | |||
| align=center | E || = || Explosion | |||
|- | |||
| align=center | O || = || Overheat Impact | |||
|} | |||
*Punch damage percentage is not shown in skill tool-tip. | |||
<headertabs/> | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%. | ||
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | *When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | ||
**Such as [[Revolver Cannon]] or [[Ignition Crow]]. | **Such as [[Revolver Cannon]] or [[Ignition Crow]]. | ||
**It is also possible to catch with Z when the opponent is pressed against wall. | |||
*Overheat penalty means, the amount of HP burned. | *Overheat penalty means, the amount of HP burned. | ||
**Greater overheat stacks means the more HP you will spend. | **Greater overheat stacks means the more HP you will spend. | ||
<br> | |||
{{VCSkills}} | {{VCSkills}} | ||
[[Category:Veteran Commander Skills]] |
Revision as of 08:07, 15 March 2013
[Special Active] Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. |
Requirements
Class | Master | SP Requirement |
Veteran Commander | Lv.5 | 70 SP |
Skill Information
Tips and Details
- Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
- When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
- Such as Revolver Cannon or Ignition Crow.
- It is also possible to catch with Z when the opponent is pressed against wall.
- Overheat penalty means, the amount of HP burned.
- Greater overheat stacks means the more HP you will spend.