Burst Wolf: Difference between revisions
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*If you carry a status ailment, by using this skill, you can pass the infliction to the target. | *If you carry a status ailment, by using this skill, you can pass the infliction to the target. | ||
** | **It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst"). | ||
**A status ailment is passed with its remaining time, the duration is not reseted. | |||
{{IPSkills}} | {{IPSkills}} | ||
[[Category:Chung_Skills]] | [[Category:Chung_Skills]] |
Revision as of 09:17, 14 February 2013
[Special Active] Chung smashes his Destroyer into the opponent in front of him, creating a massive shockwave that travels through all enemies in front of him. |
Requirements
Iron Paladin |
Skill Information
Skill Level | Smash(Physical) | Burst(Physical) | MP Usage | Cool Down |
1 | 385% | 760% | 120 MP | 5 Seconds |
2 | 462% | 913% | ||
3 | 539% | 1065% | ||
4 | 617% | 1217% | ||
5(M) | 732% | 1445% | ||
6 | 848% | 1673% | ||
7 | 964% | 1902% | ||
8 | 1079% | 2130% |
Tips and Details
- The initial strike must make contact in order for the burst to activate.
- This skill can proc a weapon's enchantment. It is unknown if this is intentional or a bug.
- This has been fixed.
- After the 07/28 patch the damage of the first hit was decreased and the second hit increased.
- As of 29/3/12 KR re-balance patch, both contact and burst damage has been increased.
- The range of this skill is so low that you cannot perform this skill effectively with ZZX.
- Surprisingly, Burst Wolf is stronger than Fury Guardian's/Iron Paladin's 200 MPs if both hits connect (With some exceptions to Land Demolisher).
- Not recommended for dungeon parties due to its short range.
- Teammates will most likely attack or push the target out of range. You have the option to go behind the monster(s) and then proceed to use this skill.
- Burst Wolf hits slightly behind Iron Paladin.
Trivia
- If you carry a status ailment, by using this skill, you can pass the infliction to the target.
- It can be passed to multiple targets if those are hit by the first "Smash" attack (not the "Burst").
- A status ailment is passed with its remaining time, the duration is not reseted.