Sharp Fall: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{ | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Skill<br>Level''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} '''Damage(Physical)''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=2 {{!}} '''Max Hits''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''MP Usage''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Fall''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Shockwave''' | |||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Fall''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Shockwave''' | |||
{{!}}- | |||
{{!}} 1 | |||
{{!}} align=center {{!}} 70% | |||
{{!}} align=center {{!}} 1180% | |||
{{!}} align=center rowspan=7 {{!}} Indefinite | |||
{{!}} align=center rowspan=7 {{!}} 1 | |||
{{!}} align=center rowspan=7 {{!}} 175 MP | |||
{{!}} align=center rowspan=7 {{!}} 10 seconds | |||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align=center {{!}} 84% | |||
{{!}} align=center {{!}} 1415% | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align=center {{!}} 98% | |||
{{!}} align=center {{!}} 1651% | |||
{{!}}- | |||
{{!}} 4 | |||
{{!}} align=center {{!}} 112% | |||
{{!}} align=center {{!}} 1887% | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align=center {{!}} 133% | |||
{{!}} align=center {{!}} 2241% | |||
{{!}}- | |||
{{!}} 6 | |||
{{!}} align=center {{!}} 154% | |||
{{!}} align=center {{!}} 2595% | |||
{{!}}- | |||
{{!}} 7 | |||
{{!}} align=center {{!}} 175% | |||
{{!}} align=center {{!}} % | |||
{{!}}} | |||
== Tips and Details == | == Tips and Details == |
Revision as of 08:52, 14 February 2013
File:SHOCK HO.png |
[Special Active] Rena plummets downwards and stomp on the ground, causing a large radial shock field that Stuns opponents. |
Requirements
Combat Ranger |
Skill Information
Skill Level |
Damage(Physical) | Max Hits | MP Usage | Cooldown | ||
Fall | Shockwave | Fall | Shockwave | |||
1 | 70% | 1180% | Indefinite | 1 | 175 MP | 10 seconds |
2 | 84% | 1415% | ||||
3 | 98% | 1651% | ||||
4 | 112% | 1887% | ||||
5 (M) | 133% | 2241% | ||||
6 | 154% | 2595% | ||||
7 | 175% | % |
Tips and Details
- Sharp Fall is unlocked through the Intermediate Branch Skill Quest.
- The quest can be obtained at Lv30 from Camilla, the PvP NPC.
- This skill can only be activated while airborne.
- Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately one second after impact.
- Useful in PvP, but is generally dropping in favor of Crescent Kick in PvE.
- Extremely useful as a method of disabling stoic targets in both PvP and PvE.