Sword Fire: Difference between revisions
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|style="border-style: solid; border-width: 1px; background-color:#FCBCBC;"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:#FCBCBC;"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC;"| <center>'''SP Requirement'''</center> | |style="border-style: solid; border-width: 1px; background-color:#FCBCBC;"| <center>'''SP Requirement'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC;"| <center>''' | |style="border-style: solid; border-width: 1px; background-color:#FCBCBC;"| <center>'''Skill Requirement'''</center> | ||
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| [[Magic Knight]] | | [[Magic Knight]] | ||
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== Skill Information == | == Skill Information == | ||
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Revision as of 15:35, 26 February 2013
[Special Active - Vitality] Elsword drives his sword into the ground to create a fiery explosion all around him, continuously dealing heavy damage and Burning his opponents. Afterwards, his sword will gain a special buff allowing him to Burn any enemy he attacks. |
Requirements
Magic Knight |
Skill Information
Skill Level |
Damage(Magical) | Burning Sword Duration |
Max Hits | MP Usage | Cooldown | ||
Normal | Awaken | Normal | Awaken | ||||
1 | 155% | 141% | 8 seconds | 20 | 35 | 200 MP | 10 Seconds |
2 | 186% | 169% | 11 Seconds | ||||
3 | 217% | 197% | 14 Seconds | ||||
4 | 248% | 225% | 17 Seconds | ||||
5 (M) | 294% | 267% | 20 Seconds |
Tips and Details
- Sword Fire is unlocked through the Intermediate Branch Skill Quest.
- The quest can be obtained at Lv30 from Camilla, the PvP NPC.
- While in Awakening mode, hits will increase but the damage will decrease.
- This skill can also be used in mid-air.
- Burn status damage is dependent on your magic attack.
- This move has a fairly long recovery time.
- The number of hits depends on the distance from the mob and the size of the mob.
- The attack causes mobs to bounce, meaning that some hits may miss, so it's best to use this when the mobs are stoic.
- Post KR 2/14 patch:
- Enemies will not be juggled by any of the hits except for the final fire.