Aceldama: Difference between revisions
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{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile<br>( | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Missile<br>(Physical)''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>( | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion<br>(Magical)''' | ||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
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== Tips and Details == | == Tips and Details == | ||
* | * This skill doesn't require any ammo to activate. | ||
* The missiles fall at different times, not all at once. | * The missiles fall at different times, not all at once. | ||
** It is possible that non-SA enemies will be juggled between 1-5 missiles. | ** It is possible that non-SA enemies will be juggled between 1-5 missiles. | ||
* If there are platforms in the targeted area, the missiles may land on the platform instead of the floor. | * If there are platforms in the targeted area, the missiles may land on the platform instead of the floor. | ||
* Total outputted damage at level 5 is 15,816% (18,979% in Awakening), at level 6 the damage becomes 19,838% (23,805% in Awakening). | * Total outputted damage at level 5 is 15,816% (18,979% in Awakening), at level 6 the damage becomes 19,838% (23,805% in Awakening). | ||
* This skill inflicts non-skill damage: When launching missiles in the air damage. | |||
== Trivia == | == Trivia == |
Revision as of 05:29, 17 February 2013
[Special Active] Chung fires numerous missiles into the air that rain down on the enemies. |
Requirements
Class | Master | SP Requirement |
Chung |
Skill Information
Skill Level |
Damage | Explosion Radius |
Number of Missiles |
MP Usage | Cooldown | |
Missile (Physical) |
Explosion (Magical) | |||||
1 | 321% | 372% | 200 Units | 8 | 300 MP | 30 Seconds |
2 | 386% | 447% | 9 | |||
3 | 450% | 521% | 10 | |||
4 | 514% | 596% | 11 | |||
5 (M) | 610% | 708% | 12 | |||
6 | 707% | 819% | 13 |
Tips and Details
- This skill doesn't require any ammo to activate.
- The missiles fall at different times, not all at once.
- It is possible that non-SA enemies will be juggled between 1-5 missiles.
- If there are platforms in the targeted area, the missiles may land on the platform instead of the floor.
- Total outputted damage at level 5 is 15,816% (18,979% in Awakening), at level 6 the damage becomes 19,838% (23,805% in Awakening).
- This skill inflicts non-skill damage: When launching missiles in the air damage.
Trivia
- Aceldama is aramaic, it translates to "Field of Blood".