Triple Geyser: Difference between revisions
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! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ! Level Required !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown | ||
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| align="left" | 20 || 603% || rowspan="2" | | | align="left" | 20 || 603% || rowspan="2" | 20 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 723% | | align="left" | [Enhanced] || 723% | ||
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== Tips and Details == | == Tips and Details == | ||
* | *The '''Fire Pillars''' can deal up to 16 hits on most medium-sized enemies with the right positioning, though only large enough enemies will take all 20 hits. | ||
**How the hitbox works is not fully understood, but it seems most similar to [[Supreme Punishment]], where there is one overall hitbox and then 3 seperate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar). | |||
*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor. | |||
*'''[Enhanced] Triple Geyser''' does {{formatnum:{{#expr: 723* | *'''[Enhanced] Triple Geyser''' does {{formatnum:{{#expr: 723*20}}}}% ({{formatnum:{{#expr: 261*20}}}}% in PvP) Magical Damage, assuming all hits connect. With '''Heavy''', it is capable of doing {{formatnum:{{#expr: (723*20)*1.44}}}}% ({{formatnum:{{#expr: (261*15)*1.44}}}}% in PvP) Magical Damage. | ||
**KR: In '''Destruction''' mode, the skill is capable of dealing up to {{formatnum:{{#expr: 723*20*1.5}}}}% ({{formatnum:{{#expr: 261*20*1.5}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: (723*20)*1.44*1.5}}}}% ({{formatnum:{{#expr: (261*15)*1.44*1.5}}}}% in PvP) with the '''Heavy''' trait. | |||
<br> | <br> | ||
Revision as of 15:17, 22 June 2019
File:ElSkill6.png | [Special Active: Bravery] Slam the ground to create three large pillars of fire. |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Knight | 20 |
Skill Information
PvE
Level Required | Fire Pillar (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
20 | 603% | 20 | 300 MP | 20 Seconds |
[Enhanced] | 723% |
PvP
Level Required | Fire Pillar (Magical) |
---|---|
20 | 218% |
[Enhanced] | 261% |
Skill Traits
Light Triple Geyser | Heavy Triple Geyser | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 85% | 255 MP | Damage increased to 144% Cooldown increased to 120% |
24 Seconds |
Related Skills
Knight Emperor
|
Rune Master
|
Immortal
|
Tips and Details
- The Fire Pillars can deal up to 16 hits on most medium-sized enemies with the right positioning, though only large enough enemies will take all 20 hits.
- How the hitbox works is not fully understood, but it seems most similar to Supreme Punishment, where there is one overall hitbox and then 3 seperate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar).
- This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
- [Enhanced] Triple Geyser does 14,460% (5,220% in PvP) Magical Damage, assuming all hits connect. With Heavy, it is capable of doing 20,822.4% (5,637.6% in PvP) Magical Damage.
- KR: In Destruction mode, the skill is capable of dealing up to 21,690% (7,830% in PvP) Magical Damage, or 31,233.6% (8,456.4% in PvP) with the Heavy trait.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. ▼ Unable to hit the enemies below the platform. | |
04/30/2015 | - |
| |
07/23/2015 | - |
▲ Moving distance increased. ▲ Skill's hitbox improved.
| |
06/30/2016 | 07/13/2016 |
▲ Moving distance increased. ▲ Skill's hitbox improved.
| |
12/29/2016 | - |
▲ Damage increased. | |
01/12/2017 | - |
| |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
06/28/2018 | 07/11/2018 |
▲ Invincibility frames increased. |