Revolver Cannon/ModA: Difference between revisions
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| {{SkillText|Critical|130}} || 195 MP || {{SkillText|Heavy|144|120}} || 8.4 Seconds | | {{SkillText|Critical|130}} || 195 MP || {{SkillText|Heavy|144|120}} || 8.4 Seconds | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! colspan=2 | Normal !! colspan=2 | Overheat | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 1161*4}}}}% || {{formatnum:{{#expr: (1161*4)*1.44}}}}% || {{formatnum:{{#expr: 1161*4 + 2100*2}}}}% || {{formatnum:{{#expr: (1161*4 + 2100*2)*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 397*4}}}}% || {{formatnum:{{#expr: (397*4)*1.44}}}}% || {{formatnum:{{#expr: 397*4 + 718*2}}}}% || {{formatnum:{{#expr: (397*4 + 718*2)*1.44}}}}% | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Overheat damage is taken from both of the two last shots. | *Overheat damage is taken from both of the two last shots. | ||
*Unlike the other version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range. | *Unlike the other version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range. |
Revision as of 02:56, 27 July 2019
[Special Active: Strength] [Mod] Fire consecutive firebombs that will greatly damage the first enemy hit. | |
Overheat
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Nova Imperator | 99 | Revolver Cannon |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flame Hits | Last Bullet (Overheat) | Flame Hits | Last Bullet (Overheat) | |||
99 | 1161% | 2100% | 4 | +2 | 150 MP | 7 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Flame Hits | Last Bullet (Overheat) | |
99 | 397% | 718% |
Skill Traits
Critical Revolver Cannon | Heavy Revolver Cannon | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | Cooldown | ||
MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP | Damage increased to 144% Cooldown increased to 120% |
8.4 Seconds |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Overheat | |||
Normal | Heavy | Normal | Heavy | |
PvE | 4,644% | 6,687.36% | 8,844% | 12,735.36% |
PvP | 1,588% | 2,286.72% | 3,024% | 4,354.56% |
Tips and Details
- Overheat damage is taken from both of the two last shots.
- Unlike the other version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range.
- Overheated bullets have a bigger explosion radius.
- [Mod] Revolver Cannon has more MP recovery on single target than its original version, make it more effective when bossing
Trivia
- This skill is similar to the old skill Revolver Cannon - HE Bomb, however the explosions are significantly smaller.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/22/2018 | - |
| |
04/05/2018 | 04/18/2018 |
▲ Damage increased. |
▼ Damage decreased. |
Alternative Names