Finishing Slash: Difference between revisions
From Elwiki
m (All the glitchy ones are a bit strange, so it fits into that instead of being a separate point.) |
m (i dont think max dmg is necessary unless the skill has damage complexity;giga prominence. otherwise its like every skill page should have it.) |
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__NOTOC__ | __NOTOC__ | ||
<div style="float: right;">{{#ev:youtube|_6ruyKeOnhE|300}}</div> | <div style="float: right;">{{#ev:youtube|_6ruyKeOnhE|300}}</div> | ||
{| cellpadding= | {| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
| | | | ||
| [[Image:Moment_Slayer.PNG]] | |||
| '''[Active]''' Raven dashes forward at a quick speed, slashing the opponent with multiple but weak hits. | |||
|} | |} | ||
<br> | |||
== Requirements == | == Requirements == | ||
{| cellspacing= | {| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | ||
|- | |- | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | | align=center style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Class''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | | style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Master''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | | style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP Requirement''' | ||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| | | style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Requirement''' | ||
|- | |- | ||
| [[Blade Master]] | | [[Blade Master]] | ||
| | | align=center | Lv.5 | ||
| | | align=center | 75 SP | ||
| | | align=center | [[Hypersonic Stab]] | ||
|} | |} | ||
<br> | |||
== Skill Information == | == Skill Information == | ||
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{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage (Physical)''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | ||
Line 38: | Line 37: | ||
{{!}} align=center {{!}} 50% | {{!}} align=center {{!}} 50% | ||
{{!}} align=center {{!}} 4 | {{!}} align=center {{!}} 4 | ||
{{!}} align=center rowspan=7 {{!}} 40 MP | {{!}} align=center rowspan=7 {{!}} 40 MP | ||
{{!}} rowspan=7 {{!}} 5 Seconds | {{!}} rowspan=7 {{!}} 5 Seconds | ||
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{{!}} align=center {{!}} 60% | {{!}} align=center {{!}} 60% | ||
{{!}} align=center {{!}} 4 | {{!}} align=center {{!}} 4 | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align=center {{!}} 70% | {{!}} align=center {{!}} 70% | ||
{{!}} align=center {{!}} 5 | {{!}} align=center {{!}} 5 | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align=center {{!}} 80% | {{!}} align=center {{!}} 80% | ||
{{!}} align=center {{!}} 5 | {{!}} align=center {{!}} 5 | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) | ||
{{!}} align=center {{!}} 90% | {{!}} align=center {{!}} 90% | ||
{{!}} align=center {{!}} 6 | {{!}} align=center {{!}} 6 | ||
{{!}}- | {{!}}- | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} align=center {{!}} 100% | {{!}} align=center {{!}} 100% | ||
{{!}} align=center {{!}} 6 | {{!}} align=center {{!}} 6 | ||
{{!}}- | {{!}}- | ||
{{!}} 7 | {{!}} 7 | ||
{{!}} align=center {{!}} 110% | {{!}} align=center {{!}} 110% | ||
{{!}} align=center {{!}} 7 | {{!}} align=center {{!}} 7 | ||
{{!}}} | {{!}}} | ||
|KR= | |KR= | ||
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{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage (Physical)''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage(Physical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''MP Usage''' | ||
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | ||
Line 85: | Line 76: | ||
{{!}} align=center {{!}} 100% | {{!}} align=center {{!}} 100% | ||
{{!}} align=center {{!}} 4 | {{!}} align=center {{!}} 4 | ||
{{!}} align=center rowspan=7 {{!}} 40 MP | {{!}} align=center rowspan=7 {{!}} 40 MP | ||
{{!}} rowspan=7 {{!}} 5 Seconds | {{!}} rowspan=7 {{!}} 5 Seconds | ||
Line 92: | Line 82: | ||
{{!}} align=center {{!}} 110% | {{!}} align=center {{!}} 110% | ||
{{!}} align=center {{!}} 4 | {{!}} align=center {{!}} 4 | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align=center {{!}} 120% | {{!}} align=center {{!}} 120% | ||
{{!}} align=center {{!}} 5 | {{!}} align=center {{!}} 5 | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align=center {{!}} 130% | {{!}} align=center {{!}} 130% | ||
{{!}} align=center {{!}} 5 | {{!}} align=center {{!}} 5 | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) | ||
{{!}} align=center {{!}} 140% | {{!}} align=center {{!}} 140% | ||
{{!}} align=center {{!}} 6 | {{!}} align=center {{!}} 6 | ||
{{!}}- | {{!}}- | ||
{{!}} 6 | {{!}} 6 | ||
{{!}} align=center {{!}} 150% | {{!}} align=center {{!}} 150% | ||
{{!}} align=center {{!}} 6 | {{!}} align=center {{!}} 6 | ||
{{!}}- | {{!}}- | ||
{{!}} 7 | {{!}} 7 | ||
{{!}} align=center {{!}} 160% | {{!}} align=center {{!}} 160% | ||
{{!}} align=center {{!}} 7 | {{!}} align=center {{!}} 7 | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
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**Contrary to the vertical range, this move is bugged and cannot work from ledges or sharp corners (only works on strange angles if it is a corner). | **Contrary to the vertical range, this move is bugged and cannot work from ledges or sharp corners (only works on strange angles if it is a corner). | ||
**In PvP, the enemy can't mana break from this [[One Flash]]. | **In PvP, the enemy can't mana break from this [[One Flash]]. | ||
<br> | |||
== Updates == | |||
*1/17/2013 KR | |||
** Increased damage. | |||
<br> | |||
== Translations == | == Translations == | ||
일섬 is most likely = 一閃 (in Hanja), thus the final literal translation is "One Flash". | 일섬 is most likely = 一閃 (in Hanja), thus the final literal translation is "One Flash". | ||
<br> | |||
{{BMSkills}} | {{BMSkills}} | ||
[[Category:Blade_Master_Skills]] | [[Category:Blade_Master_Skills]] |
Revision as of 14:30, 7 March 2013
File:Moment Slayer.PNG | [Active] Raven dashes forward at a quick speed, slashing the opponent with multiple but weak hits. |
Requirements
Class | Master | SP Requirement | Skill Requirement |
Blade Master | Lv.5 | 75 SP | Hypersonic Stab |
Skill Information
NA
Skill Level | Damage(Physical) | Max Hits | MP Usage | Cooldown |
1 | 50% | 4 | 40 MP | 5 Seconds |
2 | 60% | 4 | ||
3 | 70% | 5 | ||
4 | 80% | 5 | ||
5 (M) | 90% | 6 | ||
6 | 100% | 6 | ||
7 | 110% | 7 |
KR
Skill Level | Damage(Physical) | Max Hits | MP Usage | Cooldown |
1 | 100% | 4 | 40 MP | 5 Seconds |
2 | 110% | 4 | ||
3 | 120% | 5 | ||
4 | 130% | 5 | ||
5 (M) | 140% | 6 | ||
6 | 150% | 6 | ||
7 | 160% | 7 |
Tips and Details
- The dash covers a large range (approximately 5 meters) and moves very fast, making it very useful for evading and catching enemies.
- Can be used as a quick pass-through.
- If One Flash attacks multiple targets and one of them is killed by the attack, then the surviving target(s) receive additional hits that the slain target would have taken.
- For example, Level 5 One Flash (deals six hits) attacks Target A and Target B, and A is slain with only two hits; Target B receives the normal six hits plus four that Target A would have received.
- The vertical range of this move is about the length of the ground up to a low edge.
- Contrary to the vertical range, this move is bugged and cannot work from ledges or sharp corners (only works on strange angles if it is a corner).
- In PvP, the enemy can't mana break from this One Flash.
Updates
- 1/17/2013 KR
- Increased damage.
Translations
일섬 is most likely = 一閃 (in Hanja), thus the final literal translation is "One Flash".