Impact Detonation/ModA: Difference between revisions
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|Skill=Impact Detonation | |Skill=Impact Detonation | ||
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*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | *The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | ||
*When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on. | |||
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | *'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | ||
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. | *Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. |
Revision as of 02:56, 31 August 2019
- English
[Special Active: Tenacity] [Mod] Shoot a portal that deals continuous damage forward. | |
Cannonball Consumption
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Centurion | 99 | Impact Detonation |
Skill Information
PvE
Level Required | Damage | Max Hits | Ammo Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cannon Strike (Physical) | Portal Strike (Magical) | Cannon Strike | Portal Strike | ||||
99 | 151% | 291% | 1 | 13 | 1 ~ 3 | 100 MP | 9 Seconds |
PvP
Level Required | Damage | |
---|---|---|
Cannon Strike (Physical) | Portal Strike (Magical) | |
99 | 59% | 116% |
Skill Traits
Heavy Impact Detonation | Light Impact Detonation | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
10.8 Seconds | MP Usage decreased to 70% | 70 MP |
Total Damage
Mode | Regular | Modified Warhead/Mobile Shelling 3 Enhanced Cannonballs | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 3,934% | 5,664.96% | 5,428.92% | 7,817.64% |
PvP | 1,567% | 2,256.48% | 2,162.46% | 3,113.94% |
Related Skills
Modified Warhead | Mobile Shelling |
Tips and Details
- The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
- The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits.
- When used on sloped surfaces, the portals generated will be parallel to the sloped surface you're standing on.
- [Mod] Impact Detonation's large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
- Unlike normal Impact Detonation, [Mod] Impact Detonation does not slow down or pause the opponent's Mana Break charge.
- The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
- This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.