Oberon Guard: Difference between revisions
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(would need someone to fill in the rest of the values, also barrier size is displayed in the tooltip as %.) |
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== Requirements == | == Requirements == | ||
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| <center>[[Skill Quest]]</center> | | <center>[[Skill Quest]]</center> | ||
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|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''Level Required'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#FF93AE"| <center>'''SP Used Per Level'''</center> | |||
|- | |||
|[[Code Architecture]] | |||
| align=center {{!}} Lv.20 | |||
| align=center {{!}} 25 | |||
| align=center {{!}} 3 | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
<tabber> | |||
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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{{!}} align="center" {{!}} 6 Seconds | {{!}} align="center" {{!}} 6 Seconds | ||
{{!}}} | {{!}}} | ||
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Level Required''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Barrier's Stat''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial(Physical) | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Barrier(Magical) | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Diameter | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Duration | |||
{{!}}- | |||
| align="left" | 1 || 25 || ??% || ??% || ?? || ?? | |||
| align="center" rowspan="20" | 25 MP | |||
| align="center" rowspan="20" | 5 Seconds | |||
|- | |||
| align="left" | 2 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 3 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 4 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 5 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 6 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 7 || || ??% || 108% || 132% || 6 Seconds | |||
|- | |||
| align="left" | 8 || 41 || ??% || 110% || 149% || 6 Seconds | |||
|- | |||
| align="left" | 9 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 10 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 11 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 12 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 13 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 14 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 15 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 16 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 17 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 18 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 19 || || ??% || ??% || ?? || ?? | |||
|- | |||
| align="left" | 20 (M) || || ??% || ??% || ?? || ?? | |||
|} | |||
</tabber> | |||
Revision as of 23:56, 28 July 2013
[Active] Eve calls on Oberon who prevents opponents from attacking her from behind by generating a barrier which knocks them away should they come into contact with it. |
Requirements
- NA
Class | Master | SP Requirement | Skill Requirement |
Code Architecture |
|-| KR=
Code Architecture | Lv.20 | 25 | 3 |
Skill Information
- NA
Skill Level | Damage | Barrier's Stat | MP Usage | Cooldown | ||
Initial(Physical) | Barrier(Magical) | Diameter | Duration | |||
1 | 80% | 80% | 160 | 3 Seconds | 30MP | 6 Seconds |
2 | 110% | 110% | 220 | 4 Seconds | ||
3 | 140% | 140% | 280 | 5 Seconds | ||
4 | 170% | 170% | 340 | 6 Seconds | ||
5 (M) | 200% | 200% | 400 | 6 Seconds | ||
6 | 230% | 230% | 400 | 6 Seconds | ||
7 | 260% | 260% | 400 | 6 Seconds | ||
8 | 290% | 290% | 400 | 6 Seconds |
|-| KR=
Skill Level | Level Required | Damage | Barrier's Stat | MP Usage | Cooldown | ||
Initial(Physical) | Barrier(Magical) | Diameter | Duration | ||||
1 | 25 | ??% | ??% | ?? | ?? | 25 MP | 5 Seconds |
2 | ??% | ??% | ?? | ?? | |||
3 | ??% | ??% | ?? | ?? | |||
4 | ??% | ??% | ?? | ?? | |||
5 | ??% | ??% | ?? | ?? | |||
6 | ??% | ??% | ?? | ?? | |||
7 | ??% | 108% | 132% | 6 Seconds | |||
8 | 41 | ??% | 110% | 149% | 6 Seconds | ||
9 | ??% | ??% | ?? | ?? | |||
10 | ??% | ??% | ?? | ?? | |||
11 | ??% | ??% | ?? | ?? | |||
12 | ??% | ??% | ?? | ?? | |||
13 | ??% | ??% | ?? | ?? | |||
14 | ??% | ??% | ?? | ?? | |||
15 | ??% | ??% | ?? | ?? | |||
16 | ??% | ??% | ?? | ?? | |||
17 | ??% | ??% | ?? | ?? | |||
18 | ??% | ??% | ?? | ?? | |||
19 | ??% | ??% | ?? | ?? | |||
20 (M) | ??% | ??% | ?? | ?? |
Skill Note
Name: Activate Offense Mode!(NA) / Offense mode switch!(KR)
Description: Oberon Guard's duration is reduced while increasing the damage by 2.4 times.
Tips and Details
- Oberon Guard is unlocked through the Low Branch Skill Quest.
- The quest can be obtained at Lv20 from Camilla, the PvP NPC.
- Noted, this is one of the strongest actives in the game, assuming you are able to land all hits.
- Push your enemy towards a wall, cast this skill, then continue to attack while the enemy is constantly getting hit.
- Hit your enemy, cast this skill, quickly move behind and push your enemy towards the guard.
- After the skill revamp, this skill no longer launches.
- |-| NA
Template:CASkills
|-|
KR=
Template:CAKRSkills