Heavy Field: Difference between revisions
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| 11/03/2016 || - || colspan=2 align="left" | | | 11/03/2016 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
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| 11/16/2016 || - || colspan=2 align="left" | | | 11/16/2016 || - || colspan=2 align="left" | | ||
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| 01/25/2017 || - || colspan=2 align="left" | | | 01/25/2017 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
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| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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| 07/27/2017 || 10/18/2017 || colspan=2 align="left" | | | 07/27/2017 || 10/18/2017 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
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| 09/28/2017 || - || align="left" | | | 09/28/2017 || - || align="left" | | ||
*None | *None | ||
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{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
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| 02/22/2018 || - || colspan=2 align="left" | | | 02/22/2018 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
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| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
*None | *None | ||
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{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
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| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Invincibility frames added while aiming.}} | *{{buff|Invincibility frames added while aiming.}} | ||
{{nerf|Movement Speed/Action Speed Decrease effect removed.}} | *{{nerf|Movement Speed/Action Speed Decrease effect removed.}} | ||
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| 08/14/2019 || - || colspan=2 align="left" | | | 08/14/2019 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{nerf|Damage Increase decreased.}} | *{{nerf|Damage Increase decreased.}} | ||
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Revision as of 04:57, 20 February 2020
Requirements
Class | Level Required |
---|---|
Tactical Trooper : Transcendent | 95 |
Skill Information
PvE
Level Required | Field (Magical) |
Heavy Field | MP Usage | Cooldown | |
---|---|---|---|---|---|
Damage Increase | Duration | ||||
95 | 7247% | 15% | 10 Seconds | 300 MP | 22 Seconds |
[Enhanced] | 240 MP |
- Field prevents enemies from dashing or jumping.
PvP
Level Required | Field (Magical) |
---|---|
95 | 2348% |
[Enhanced] |
Skill Traits
Gigantic Heavy Field | Heavy Heavy Field | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
Cooldown | ||
Skill size increased to 130% | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Regular | |
---|---|---|
Normal | Heavy | |
PvE | 7,247% | 10,435.68% |
PvP | 2,348% | 3,381.12% |
Related Skills
Reload Mastery |
Tips and Details
- Unlike the Artillery Strike skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to Artillery Strike - Quantum Ballista.
- Unlike Tactical Field which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
- Note that there is a brief buffer time between when the reticle becomes movable and when the payload can be fired. This means that even if you just tap the skill button, any arrow key input you may have during this buffer window will affect where the skill is aimed, unlike the Artillery Strike skills which will immediately fire.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | - |
| |
11/16/2016 | - |
| |
01/25/2017 | - |
| |
04/27/2017 | - |
|
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07/27/2017 | 10/18/2017 |
| |
09/28/2017 | - |
|
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02/22/2018 | - |
| |
04/05/2018 | 04/18/2018 |
|
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08/01/2019 | 08/28/2019 |
| |
08/14/2019 | - |
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Alternative Names
Transcendence Tactical Trooper Skills | ||||||
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