Fatality: Difference between revisions
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m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 01/05/2012 || - || colspan=2 align="left" | | | 01/05/2012 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 07/30/2012 || - || colspan=2 align="left" | | | 07/30/2012 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 07/03/2013 || 11/24/2013 || colspan=2 align="left" | | | 07/03/2013 || 11/24/2013 || colspan=2 align="left" | | ||
{{buff|Failure Damage removed.}} | *{{buff|Failure Damage removed.}} | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" | | | 05/29/2014 || 09/17/2014 || colspan=2 align="left" | | ||
{{buff|Basic damage is removed and will do either normal or fatal damage.}} | *{{buff|Basic damage is removed and will do either normal or fatal damage.}} | ||
{{buff|Fatal damage is increased.}} | *{{buff|Fatal damage is increased.}} | ||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
{{nerf|Unable to hit the enemies below the platform.}} | *{{nerf|Unable to hit the enemies below the platform.}} | ||
|- | |- | ||
| 07/23/2015 || - || colspan=2 align="left" | | | 07/23/2015 || - || colspan=2 align="left" | | ||
{{buff|Can be activated in mid-air.}} | *{{buff|Can be activated in mid-air.}} | ||
{{buff|Critical chance is increased by 10%.}} | *{{buff|Critical chance is increased by 10%.}} | ||
|- | |- | ||
| 07/30/2015 || - || colspan=2 align="left" | | | 07/30/2015 || - || colspan=2 align="left" | | ||
{{buff|Damage Largely Increased.}} | *{{buff|Damage Largely Increased.}} | ||
|- | |- | ||
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
{{buff|MP Usage decreased.}} | *{{buff|MP Usage decreased.}} | ||
{{buff|Range increased.}} | *{{buff|Range increased.}} | ||
{{buff|Hitbox increased.}} | *{{buff|Hitbox increased.}} | ||
*"'''Regenerating (1)'''" attribute changed to "'''Critical'''". | *"'''Regenerating (1)'''" attribute changed to "'''Critical'''". | ||
*Change location of "'''Critical'''" and "'''Empowered'''". | *Change location of "'''Critical'''" and "'''Empowered'''". | ||
|- | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
{{buff|Last hit doesn't knock down and pushes targets away.}} | *{{buff|Last hit doesn't knock down and pushes targets away.}} | ||
|- | |- | ||
| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 04:51, 20 February 2020
[Special Active: Strength] Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair) | |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 15 |
Skill Information
PvE
Level Required | Penetrating Slash (Physical) | Damage Odds (Estimated) | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Critical | Normal | Critical | |||
15 | 4121% | 6182% | 70% | 30% | 180 MP | 13 Seconds |
[Enhanced] | 50% | 50% |
PvP
Level Required | Penetrating Slash (Physical) | |
---|---|---|
Normal | Critical | |
15 | 1570% | 2355% |
[Enhanced] |
Skill Traits
Empowered Fatality | Critical Fatality | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
216 MP |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Empowered | |||
Normal | Critical | Normal | Critical | |
PvE | 4,121% | 6,182% | 4,945.2% | 7,418.4% |
PvP | 1,570% | 2,355% | 1,884% | 2,826% |
Related Skills
Calculated Strike | Soul Memory |
Tips and Details
- Activating Vital Point Piercing before using Fatality is recommended for maximum damage.
- A successful Critical hit is indicated by .
- If targets jump and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
- This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.
- Fatality can hit close enemies behind Rena.
Trivia
- Fatality has the fastest activation speed of any other Strength skill with almost no delay.
- Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
- There was a voice dubbing for this skill, although they changed the yelling, "Fatality!", to just a yell.
- However, in the Japanese Version, there is voice dubbing.
- In the past, the skill's success rates were based on skill level.
- Counter-intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
Old Version
- In the past, Fatality used to have four possible damage outcomes, one of which being a failure state where Rena would trip as she slashes through an opponent and deal only 1 damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/29/2011 | 02/13/2013 |
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01/05/2012 | - |
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07/30/2012 | - |
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07/03/2013 | 11/24/2013 |
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05/29/2014 | 09/17/2014 |
| |
04/20/2015 | - |
| |
07/23/2015 | - |
| |
07/30/2015 | - |
| |
04/21/2016 | 05/18/2016 |
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06/30/2016 | 07/13/2016 |
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01/12/2017 | - |
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04/27/2017 | - |
|
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04/05/2018 | 04/18/2018 |
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Alternative Names