Revolver Cannon/ModA: Difference between revisions
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(04/23/2020 KR Patch) |
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| align="left" | 99 || 397% || 718% | | align="left" | 99 || 397% || 718% | ||
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<br> | |||
== Skill Information (04/23/2020 KR Patch) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Flame Hits !! Last Bullet (Overheat) !! Flame Hits !! Last Bullet (Overheat) | |||
|- | |||
| align="left" | 99 || 1161% || 2100% || 4 || +2 || 150 MP || 11 Seconds | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Flame Hits !! Last Bullet (Overheat) | |||
|- | |||
| align="left" | 99 || 318% || 575% | |||
|} | |} | ||
<br> | <br> | ||
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! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 397*4}}}}% || {{formatnum:{{#expr: (397*4)*1.44}}}}% || {{formatnum:{{#expr: 397*4 + 718*2}}}}% || {{formatnum:{{#expr: (397*4 + 718*2)*1.44}}}}% | | {{formatnum:{{#expr: 397*4}}}}% || {{formatnum:{{#expr: (397*4)*1.44}}}}% || {{formatnum:{{#expr: 397*4 + 718*2}}}}% || {{formatnum:{{#expr: (397*4 + 718*2)*1.44}}}}% | ||
|} | |||
<br> | |||
== Total Damage (04/23/2020 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! colspan=2 | Normal !! colspan=2 | Overheat | |||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 1161*4}}}}% || {{formatnum:{{#expr: (1161*4)*1.44}}}}% || {{formatnum:{{#expr: 1161*4 + 2100*2}}}}% || {{formatnum:{{#expr: (1161*4 + 2100*2)*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 318*4}}}}% || {{formatnum:{{#expr: (318*4)*1.44}}}}% || {{formatnum:{{#expr: 318*4 + 575*2}}}}% || {{formatnum:{{#expr: (318*4 + 575*2)*1.44}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*Overheat damage is taken from both of the two last shots. | *Overheat damage is taken from both of the two last shots. | ||
*Unlike the | *Unlike the unchanged version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range. | ||
**Overheated bullets have a bigger explosion radius. | **Overheated bullets have a bigger explosion radius. | ||
*'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, | *'''[Mod] Revolver Cannon''' has more MP recovery on single target than its original version, making it more effective when bossing. | ||
<br> | <br> | ||
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*{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | |||
|- | |||
| rowspan=2 | 04/23/2020 || rowspan=2 | - || colspan=2 align="left" | | |||
*{{nerf|Cooldown increased.}} | |||
|- | |||
| align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|} | |} |
Revision as of 11:39, 16 April 2020
[Special Active: Strength] [Mod] Fire consecutive firebombs that will greatly damage the first enemy hit. | |
Overheat
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Requirements
Class | Level Required | Base Skill |
---|---|---|
Nova Imperator | 99 | Revolver Cannon |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flame Hits | Last Bullet (Overheat) | Flame Hits | Last Bullet (Overheat) | |||
99 | 1161% | 2100% | 4 | +2 | 150 MP | 7 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Flame Hits | Last Bullet (Overheat) | |
99 | 397% | 718% |
Skill Information (04/23/2020 KR Patch)
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Flame Hits | Last Bullet (Overheat) | Flame Hits | Last Bullet (Overheat) | |||
99 | 1161% | 2100% | 4 | +2 | 150 MP | 11 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Flame Hits | Last Bullet (Overheat) | |
99 | 318% | 575% |
Skill Traits
Critical Revolver Cannon | Heavy Revolver Cannon | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | Cooldown | ||
MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP | Damage increased to 144% Cooldown increased to 120% |
8.4 Seconds |
Total Damage
Mode | Regular | |||
---|---|---|---|---|
Normal | Overheat | |||
Normal | Heavy | Normal | Heavy | |
PvE | 4,644% | 6,687.36% | 8,844% | 12,735.36% |
PvP | 1,588% | 2,286.72% | 3,024% | 4,354.56% |
Total Damage (04/23/2020 KR Patch)
Mode | Regular | |||
---|---|---|---|---|
Normal | Overheat | |||
Normal | Heavy | Normal | Heavy | |
PvE | 4,644% | 6,687.36% | 8,844% | 12,735.36% |
PvP | 1,272% | 1,831.68% | 2,422% | 3,487.68% |
Tips and Details
- Overheat damage is taken from both of the two last shots.
- Unlike the unchanged version, bullets from this skill cannot pierce. Each bullet will create a small explosion that will damage any targets within range.
- Overheated bullets have a bigger explosion radius.
- [Mod] Revolver Cannon has more MP recovery on single target than its original version, making it more effective when bossing.
Trivia
- This skill is similar to the old skill Revolver Cannon - HE Bomb, however the explosions are significantly smaller.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/08/2018 | 03/07/2018 |
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02/22/2018 | - |
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04/05/2018 | 04/18/2018 |
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04/23/2020 | - |
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Alternative Names