Call of the Wind: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*This is best used with the passive [[Immersed in Nature]] to increase your damage when using Wind Skills. | *This is best used with the passive [[Immersed in Nature]] to increase your damage when using Wind Skills. | ||
*Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building that stat in your equipment if your playstyle revolves around Wind Skills. | *Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building that stat in your equipment if your playstyle revolves around Wind Skills. However, Call of the Wind can't be rebuff before its duration expired and requires 3 special active casted to re-activate it. In meanwhile, if your Critical Hit Rate's too low, your damage will be decreased a lot due to lack of Critical Hit Damage benefit. This problem could be minimized by Critical Hit Rate buff on another sources like equipment, passives, your party. But Critical Hit Rate provides tons of Combat Points which is required a lot to enter end-game dungeons. So it would be nice to keep your Critical Hit Rate at average amounts, unless you've geared enough to completely ignore it. | ||
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Revision as of 21:03, 2 September 2020
File:ANPassive2.png | [Passive] Can summon an even stronger wind. After using 3 Special Active skills, [Call of the Wind] buff will be activated, increasing damage for wind skills.
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Requirements
Class | Level Required |
---|---|
Anemos | 99 |
Skill Information
PvE
Skill Level | Level Required | Upon using 3 Special Actives | |||
---|---|---|---|---|---|
Wind Skill Critical Rate | Wind Skill Critical Damage Increase | Movement Speed Increase | Duration | ||
1 | 99 | 100% | 20% | 20% | 30 Seconds |
PvP
Skill Level | Level Required | Upon using 3 Special Actives | ||
---|---|---|---|---|
Wind Skill Critical Damage Increase | Movement Speed Increase | Duration | ||
1 | 99 | 5% | 10% | 15 Seconds |
Tips and Details
- This is best used with the passive Immersed in Nature to increase your damage when using Wind Skills.
- Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building that stat in your equipment if your playstyle revolves around Wind Skills. However, Call of the Wind can't be rebuff before its duration expired and requires 3 special active casted to re-activate it. In meanwhile, if your Critical Hit Rate's too low, your damage will be decreased a lot due to lack of Critical Hit Damage benefit. This problem could be minimized by Critical Hit Rate buff on another sources like equipment, passives, your party. But Critical Hit Rate provides tons of Combat Points which is required a lot to enter end-game dungeons. So it would be nice to keep your Critical Hit Rate at average amounts, unless you've geared enough to completely ignore it.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
11/30/2017 | 12/20/2017 |
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08/23/2018 | 09/06/2018 |
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04/25/2019 | 05/22/2019 |
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- |
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06/20/2019 | 07/17/2019 |
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Alternative Names