Trapping Arrow - Buster: Difference between revisions
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! Class !! Master !! Level Required !! SP Used Per Level !! Alternative | ! Class !! Master !! Level Required !! SP Used Per Level !! Alternative | ||
|- | |- | ||
| [[Night Watcher]] | | [[Night Watcher]] || Lv. 20 || 45 || 4 || [[Trapping Arrow - Fungus]] | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90" | |- style="background:#90EE90" | ||
! rowspan="3" | Skill | ! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan="3" | Damage (Physical) !! rowspan="3" | Traps<br>Deployed !! colspan="3" | Max Hits !! rowspan="3" | MP Cost !! rowspan="3" | Cooldown | ||
|- style="background:#90EE90" | |- style="background:#90EE90" | ||
! rowspan="2" | Arrow !! colspan="2" | Trap !! rowspan="2" | Arrow !! colspan="2" | Trap | ! rowspan="2" | Arrow !! colspan="2" | Trap !! rowspan="2" | Arrow !! colspan="2" | Trap | ||
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*To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies. | *To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies. | ||
<br> | <br> | ||
{{NWSkillsKR}} | {{NWSkillsKR}} |
Revision as of 16:09, 2 September 2013
[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Night Watcher | Lv. 20 | 45 | 4 | Trapping Arrow - Fungus |
Skill Information
Skill Level | Required Level | Damage (Physical) | Traps Deployed |
Max Hits | MP Cost | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Arrow | Trap | Arrow | Trap | |||||||
Normal | Noted | Normal | Noted | |||||||
1 | 45 | 1225% | 408% | * 0.7 | 5 | 1 | 1 | 2 | 200 MP | 13 Seconds |
2 | 1265% | 421% | ||||||||
3 | 48 | 1305% | 435% | |||||||
4 | 52 | 1344% | 448% | |||||||
5 | 56 | 1384% | 461% | |||||||
6 | 60 | 1424% | 474% | |||||||
7 | 64 | 1464% | 488% | |||||||
8 | 68 | 1504% | 501% | |||||||
9 | 72 | 1544% | 514% |
Skill Note
Name: Ready for Reuse (재활용을 위한 준비)
Description: Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds.
Tips and Details
- It has error now, Information damage is not apply. (Ex, Lv1 / 1225% -> 1153%, 290.3% -> 268.8%)
- Targets will be dragged by each Trap in the direction that rena is facing when hit.
- Traps will drop down below the path of the initial arrow.
- Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
- To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies.