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| <includeonly> | | <includeonly>{{#css: |
| <div style="display:none">
| | .mc-overlay a.image { |
| <!-- pve -->
| | display: inline-flex; |
| <!-- define damage values -->
| | } |
| {{#forargs: dmg | | }}{{#vardefine: suffix|{{#if: {{{suffix|}}}| ({{{suffix|}}})}}}}<div style="position: relative; width:54px; height:54px; display: inline-block; vertical-align: middle" class="mc-overlay"><div style="position: absolute; top: 0; display: inline-flex; left: 0; z-index: 2; pointer-events: none;">[[File:Overlay - {{#switch:{{{2|}}}|Gaia|Solace|Denif|Ventus|Adrian|Rosso={{{2|}}}|Hernia|Ebalon=Hernia|OAdrian=Adrian (Old)|#default=Solace}} Sigil.png|20px]]</div> <div style="position: absolute;">[[File:{{#ifeq:{{{1|}}}|Dunno|Dunno.png|Icon - {{{1|}}}{{#var: suffix}}.png{{!}}54px{{!}}link={{#if: {{{link|}}} | {{#ifeq:{{{link|}}}|1|{{#switch:{{{1|}}}|Code Ultimate=Code: Ultimate|Code Esencia=Code: Esencia|Code Sariel=Code: Sariel|Code Antithese=Code: Antithese|#default={{{1|}}}}}#Master Class{{!}}{{{1|}}} (Master Class)|{{{link|}}}{{!}}{{{1|}}} (Master Class)}}|File:Icon - {{{1|}}}{{#var: suffix}}.png}} }}]]</div></div></includeonly><noinclude>{{Doc}}</noinclude> |
| | key | |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: dmg{{#var:key}} |{{#var:value}} }}
| |
| }}
| |
| | |
| <!-- define max hitcount values -->
| |
| {{#forargs: hits
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: hits{{#var:key}} |{{#var:value}} }}
| |
| }}
| |
| | |
| <!-- define average hitcount values -->
| |
| {{#forargs: avg_hits
| |
| | key
| |
| | value | |
| | <nowiki />
| |
| {{#vardefine: avg_hits{{#var:key}} |{{#var:value}} }}
| |
| }} | |
| | |
| <!-- define total damage -->
| |
| {{#vardefine: total_damage |0}} | |
| {{#forargs: dmg | |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: total_damage | {{#expr: {{#var:total_damage}} + {{#var:dmg{{#var:key}} }} * {{#var:hits{{#var:key}} }} }} }} | |
| }}
| |
| | |
| <!-- define average damage -->
| |
| {{#vardefine: avg_damage |0}}
| |
| {{#forargs: dmg | |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: avg_damage | {{#expr: {{#var:avg_damage}} + {{#var:dmg{{#var:key}} }} * {{#var:avg_hits{{#var:key}} }} }} }} | |
| }} | |
| | |
| <!-- define max hitcount values - useful trait --> | |
| {{#forargs: hits_useful
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: hits{{#var:key}}_useful |{{#var:value}} }}
| |
| }}
| |
| {{#vardefine: useful_penalty | {{{useful_penalty|}}} }}
| |
| | |
| <!-- define average hitcount values - useful trait -->
| |
| {{#forargs: avg_hits_useful
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: avg_hits{{#var:key}}_useful |{{#var:value}} }}
| |
| }}
| |
| | |
| <!-- define passive values -->
| |
| {{#if: {{{passive1|}}}
| |
| | {{#arraydefine: passive1 | {{{passive1|}}} }}
| |
| }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#arraydefine: passive2 | {{{passive2|}}} }}
| |
| }}
| |
| | |
| <!-- total with useful, if exists --> | |
| {{#if:{{{hits_useful1|}}}
| |
| {{#vardefine: total_damage_useful |0}}
| |
| {{#forargs: dmg
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: total_damage_useful | {{#expr: {{#var:total_damage_useful}} + {{#var:dmg{{#var:key}} }} * {{#var:hits{{#var:key}}_useful }} }} }}
| |
| }}
| |
| }}
| |
| {{#vardefine: total_damage_useful | {{#expr: {{#var:total_damage_useful}} * {{#var:useful_penalty}} }} }}
| |
| | |
| <!-- average with useful, if exists -->
| |
| {{#if:{{{avg_hits_useful1|}}}
| |
| {{#vardefine: avg_damage_useful |0}}
| |
| {{#forargs: dmg
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: avg_damage_useful | {{#expr: {{#var:avg_damage_useful}} + {{#var:dmg{{#var:key}} }} * {{#var:avg_hits{{#var:key}}_useful }} }} }}
| |
| }}
| |
| }}
| |
| {{#vardefine: avg_damage_useful | {{#expr: {{#var:avg_damage_useful}} * {{#var:useful_penalty}} }} }}
| |
| | |
| <!-- total traits - basic -->
| |
| {{#if: {{{empowered|}}} | {{#vardefine: empowered | {{#ifeq: {{{empowered|}}}|true|1.2|{{{empowered|}}} }} }} }}
| |
| {{#if:{{{heavy|}}}|{{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage}} * 1.44 }} }} }}
| |
| {{#if: {{{empowered|}}}|{{#vardefine: total_damage_empowered |{{#expr: {{#var:total_damage}} * {{#var:empowered}} }} }} }}
| |
| {{#if:{{{enhanced|}}}|{{#vardefine: total_damage_enhanced |{{#expr: {{#var:total_damage}} * 0.8 }} }} }}
| |
| | |
| <!-- average traits - basic -->
| |
| {{#if:{{{heavy|}}}|{{#vardefine: avg_damage_heavy |{{#expr: {{#var:avg_damage}} * 1.44 }} }} }}
| |
| {{#if: {{{empowered|}}}|{{#vardefine: avg_damage_empowered |{{#expr: {{#var:avg_damage}} * {{#var:empowered}} }} }} }}
| |
| {{#if:{{{enhanced|}}}|{{#vardefine: avg_damage_enhanced |{{#expr: {{#var:avg_damage}} * 0.8 }} }} }}
| |
| | |
| <!-- total - considering passive 1 exists -->
| |
| {{#if: {{{passive1|}}}
| |
| | {{#vardefine: total_damage_passive1 | {{#expr: {{#var:total_damage}} * {{#arrayindex:passive1|0}} round2 }} }}
| |
| <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2 | {{#expr: {{#var:total_damage_passive1}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: total_damage_passive1_heavy | {{#expr: {{#var:total_damage_passive1}} * 1.44 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_heavy | {{#expr: {{#var:total_damage_passive1_heavy}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: total_damage_passive1_empowered | {{#expr: {{#var:total_damage_passive1}} * {{#var:empowered}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_empowered | {{#expr: {{#var:total_damage_passive1_empowered}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: total_damage_passive1_enhanced | {{#expr: {{#var:total_damage_passive1}} * 0.8 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_enhanced | {{#expr: {{#var:total_damage_passive1_enhanced}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: total_damage_passive1_useful | {{#expr: {{#var:total_damage_useful}} * {{#arrayindex:passive1|0}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_useful | {{#expr: {{#var:total_damage_passive1_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| }}
| |
| | |
| <!-- average - considering passive 1 exists -->
| |
| {{#if: {{{passive1|}}}
| |
| | {{#vardefine: avg_damage_passive1 | {{#expr: {{#var:avg_damage}} * {{#arrayindex:passive1|0}} round2 }} }}
| |
| <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2 | {{#expr: {{#var:avg_damage_passive1}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: avg_damage_passive1_heavy | {{#expr: {{#var:avg_damage_passive1}} * 1.44 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_heavy | {{#expr: {{#var:avg_damage_passive1_heavy}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: avg_damage_passive1_empowered | {{#expr: {{#var:avg_damage_passive1}} * {{#var:empowered}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_empowered | {{#expr: {{#var:avg_damage_passive1_empowered}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: avg_damage_passive1_enhanced | {{#expr: {{#var:avg_damage_passive1}} * 0.8 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_enhanced | {{#expr: {{#var:avg_damage_passive1_enhanced}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: avg_damage_passive1_useful | {{#expr: {{#var:avg_damage_useful}} * {{#arrayindex:passive1|0}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_useful | {{#expr: {{#var:avg_damage_passive1_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| }}
| |
| | |
| <!-- total - considering passive 2 exists -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive2 | {{#expr: {{#var:total_damage}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: total_damage_passive2_heavy | {{#expr: {{#var:total_damage_passive2}} * 1.44 round2 }} }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: total_damage_passive2_empowered | {{#expr: {{#var:total_damage_passive2}} * {{#var:empowered}} round2 }} }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: total_damage_passive2_enhanced | {{#expr: {{#var:total_damage_passive2}} * 0.8 round2 }} }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: total_damage_passive2_useful | {{#expr: {{#var:total_damage_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| <!-- average - considering passive 2 exists -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive2 | {{#expr: {{#var:avg_damage}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: avg_damage_passive2_heavy | {{#expr: {{#var:avg_damage_passive2}} * 1.44 round2 }} }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: avg_damage_passive2_empowered | {{#expr: {{#var:avg_damage_passive2}} * {{#var:empowered}} round2 }} }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: avg_damage_passive2_enhanced | {{#expr: {{#var:avg_damage_passive2}} * 0.8 round2 }} }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: avg_damage_passive2_useful | {{#expr: {{#var:avg_damage_useful}} * {{#arrayindex:passive2|0}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| <!-- PVP
| |
| -----------------------------------
| |
| -----------------------------------
| |
| ---------------------------------->
| |
| | |
| <!-- define damage values -->
| |
| {{#forargs: pvp_dmg
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: dmg_pvp{{#var:key}} |{{#var:value}} }}
| |
| }}
| |
| | |
| <!-- define total damage --> | |
| {{#vardefine: total_damage_pvp |0}}
| |
| {{#forargs: dmg
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: total_damage_pvp | {{#expr: {{#var:total_damage_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:hits{{#var:key}} }} }} }}
| |
| }}
| |
| | |
| <!-- define average damage -->
| |
| {{#vardefine: avg_damage_pvp |0}}
| |
| {{#forargs: pvp_dmg
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: avg_damage_pvp | {{#expr: {{#var:avg_damage_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:avg_hits{{#var:key}} }} }} }}
| |
| }}
| |
| | |
| <!-- total with useful, if exists -->
| |
| {{#if:{{{hits_useful1|}}}
| |
| {{#vardefine: total_damage_useful_pvp |0}}
| |
| {{#forargs: pvp_dmg
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: total_damage_useful_pvp | {{#expr: {{#var:total_damage_useful_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:hits{{#var:key}}_useful }} }} }}
| |
| }}
| |
| }}
| |
| {{#vardefine: total_damage_useful_pvp | {{#expr: {{#var:total_damage_useful_pvp}} * {{#var:useful_penalty}} }} }}
| |
| | |
| <!-- average with useful, if exists -->
| |
| {{#if:{{{avg_hits_useful1|}}}
| |
| {{#vardefine: avg_damage_useful_pvp |0}}
| |
| {{#forargs: pvp_dmg
| |
| | key
| |
| | value
| |
| | <nowiki />
| |
| {{#vardefine: avg_damage_useful_pvp | {{#expr: {{#var:avg_damage_useful_pvp}} + {{#var:dmg_pvp{{#var:key}} }} * {{#var:avg_hits{{#var:key}}_useful }} }} }}
| |
| }}
| |
| }}
| |
| {{#vardefine: avg_damage_useful_pvp | {{#expr: {{#var:avg_damage_useful_pvp}} * {{#var:useful_penalty}} }} }}
| |
| | |
| <!-- total traits - basic -->
| |
| {{#if:{{{heavy|}}}|{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_pvp}} * 1.44 }} }} }} | |
| {{#if: {{{empowered|}}}|{{#vardefine: total_damage_empowered_pvp |{{#expr: {{#var:total_damage_pvp}} * {{#var:empowered}} }} }} }}
| |
| {{#if:{{{enhanced|}}}|{{#vardefine: total_damage_enhanced_pvp |{{#expr: {{#var:total_damage_pvp}} * 0.8 }} }} }}
| |
| | |
| <!-- average traits - basic -->
| |
| {{#if:{{{heavy|}}}|{{#vardefine: avg_damage_heavy_pvp |{{#expr: {{#var:avg_damage_pvp}} * 1.44 }} }} }}
| |
| {{#if: {{{empowered|}}}|{{#vardefine: avg_damage_empowered_pvp |{{#expr: {{#var:avg_damage_pvp}} * {{#var:empowered}} }} }} }}
| |
| {{#if:{{{enhanced|}}}|{{#vardefine: avg_damage_enhanced_pvp |{{#expr: {{#var:avg_damage_pvp}} * 0.8 }} }} }}
| |
| | |
| <!-- total - considering passive 1 exists -->
| |
| {{#if: {{{passive1|}}}
| |
| | {{#vardefine: total_damage_passive1_pvp | {{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
| |
| <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: total_damage_passive1_heavy_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * 1.44 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_heavy_pvp | {{#expr: {{#var:total_damage_passive1_heavy_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: total_damage_passive1_empowered_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * {{#var:empowered}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_empowered_pvp | {{#expr: {{#var:total_damage_passive1_empowered_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: total_damage_passive1_enhanced_pvp | {{#expr: {{#var:total_damage_passive1_pvp}} * 0.8 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_enhanced_pvp | {{#expr: {{#var:total_damage_passive1_enhanced_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: total_damage_passive1_useful_pvp | {{#expr: {{#var:total_damage_useful_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive1_passive2_useful_pvp | {{#expr: {{#var:total_damage_passive1_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| }} | |
| | |
| <!-- average - considering passive 1 exists -->
| |
| {{#if: {{{passive1|}}}
| |
| | {{#vardefine: avg_damage_passive1_pvp | {{#expr: {{#var:avg_damage_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
| |
| <!-- check if the second passive exists. if so, generate another variable that multiplies them together -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: avg_damage_passive1_heavy_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * 1.44 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_heavy_pvp | {{#expr: {{#var:avg_damage_passive1_heavy_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: avg_damage_passive1_empowered_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * {{#var:empowered}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_empowered_pvp | {{#expr: {{#var:avg_damage_passive1_empowered_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: avg_damage_passive1_enhanced_pvp | {{#expr: {{#var:avg_damage_passive1_pvp}} * 0.8 round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_enhanced_pvp | {{#expr: {{#var:avg_damage_passive1_enhanced_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: avg_damage_passive1_useful_pvp | {{#expr: {{#var:avg_damage_useful_pvp}} * {{#arrayindex:passive1|1}} round2 }} }}
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive1_passive2_useful_pvp | {{#expr: {{#var:avg_damage_passive1_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| }}
| |
| | |
| <!-- total - considering passive 2 exists -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: total_damage_passive2_pvp | {{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:passive2|1}} }} }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: total_damage_passive2_heavy_pvp | {{#expr: {{#var:total_damage_passive2_pvp}} * 1.44 round2 }} }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: total_damage_passive2_empowered_pvp | {{#expr: {{#var:total_damage_passive2_pvp}} * {{#var:empowered}} round2 }} }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: total_damage_passive2_enhanced_pvp | {{#expr: {{#var:total_damage_passive2_pvp}} * 0.8 round2 }} }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: total_damage_passive2_useful_pvp | {{#expr: {{#var:total_damage_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| <!-- average - considering passive 2 exists -->
| |
| {{#if: {{{passive2|}}}
| |
| | {{#vardefine: avg_damage_passive2_pvp | {{#expr: {{#var:avg_damage_pvp}} * {{#arrayindex:passive2|1}} }} }}
| |
| {{#if: {{{heavy|}}}
| |
| | {{#vardefine: avg_damage_passive2_heavy_pvp | {{#expr: {{#var:avg_damage_passive2_pvp}} * 1.44 round2 }} }}
| |
| }}
| |
| {{#if: {{{empowered|}}}
| |
| | {{#vardefine: avg_damage_passive2_empowered_pvp | {{#expr: {{#var:avg_damage_passive2_pvp}} * {{#var:empowered}} round2 }} }}
| |
| }}
| |
| {{#if: {{{enhanced|}}}
| |
| | {{#vardefine: avg_damage_passive2_enhanced_pvp | {{#expr: {{#var:avg_damage_passive2_pvp}} * 0.8 round2 }} }}
| |
| }}
| |
| {{#if: {{{hits_useful1|}}}
| |
| | {{#vardefine: avg_damage_passive2_useful_pvp | {{#expr: {{#var:avg_damage_useful_pvp}} * {{#arrayindex:passive2|1}} round2 }} }}
| |
| }}
| |
| }}
| |
| | |
| <!-- formatting----------------------
| |
| -------------------------------------
| |
| -------------------------------------
| |
| ------------------------------------>
| |
| {{#ifeq: {{{format|}}}|false||
| |
| {{#arraydefine: elements
| |
| |total_damage,
| |
| total_damage_heavy,
| |
| total_damage_empowered,
| |
| total_damage_enhanced,
| |
| total_damage_useful,
| |
| avg_damage,
| |
| avg_damage_heavy,
| |
| avg_damage_empowered,
| |
| avg_damage_enhanced,
| |
| avg_damage_useful,
| |
| <!--passive 1-->
| |
| total_damage_passive1,
| |
| total_damage_passive1_heavy,
| |
| total_damage_passive1_empowered,
| |
| total_damage_passive1_enhanced,
| |
| total_damage_passive1_useful,
| |
| avg_damage_passive1,
| |
| avg_damage_passive1_heavy,
| |
| avg_damage_passive1_empowered,
| |
| avg_damage_passive1_enhanced,
| |
| avg_damage_passive1_useful,
| |
| <!--passive 2-->
| |
| total_damage_passive2,
| |
| total_damage_passive2_heavy,
| |
| total_damage_passive2_empowered,
| |
| total_damage_passive2_enhanced,
| |
| total_damage_passive2_useful,
| |
| avg_damage_passive2,
| |
| avg_damage_passive2_heavy,
| |
| avg_damage_passive2_empowered,
| |
| avg_damage_passive2_enhanced,
| |
| avg_damage_passive2_useful,
| |
| <!--passive 1&2-->
| |
| total_damage_passive1_passive2,
| |
| total_damage_passive1_passive2_heavy,
| |
| total_damage_passive1_passive2_empowered,
| |
| total_damage_passive1_passive2_enhanced,
| |
| total_damage_passive1_passive2_useful,
| |
| avg_damage_passive1_passive2,
| |
| avg_damage_passive1_passive2_heavy,
| |
| avg_damage_passive1_passive2_empowered,
| |
| avg_damage_passive1_passive2_enhanced,
| |
| avg_damage_passive1_passive2_useful,
| |
| <!--pvp-->
| |
| total_damage_pvp,
| |
| total_damage_heavy_pvp,
| |
| total_damage_empowered_pvp,
| |
| total_damage_enhanced_pvp,
| |
| total_damage_useful_pvp,
| |
| avg_damage_pvp,
| |
| avg_damage_heavy_pvp,
| |
| avg_damage_empowered_pvp,
| |
| avg_damage_enhanced_pvp,
| |
| avg_damage_useful_pvp,
| |
| <!--passive 1-->
| |
| total_damage_passive1_pvp,
| |
| total_damage_passive1_heavy_pvp,
| |
| total_damage_passive1_empowered_pvp,
| |
| total_damage_passive1_enhanced_pvp,
| |
| total_damage_passive1_useful_pvp,
| |
| avg_damage_passive1_pvp,
| |
| avg_damage_passive1_heavy_pvp,
| |
| avg_damage_passive1_empowered_pvp,
| |
| avg_damage_passive1_enhanced_pvp,
| |
| avg_damage_passive1_useful_pvp,
| |
| <!--passive 2-->
| |
| total_damage_passive2_pvp,
| |
| total_damage_passive2_heavy_pvp,
| |
| total_damage_passive2_empowered_pvp,
| |
| total_damage_passive2_enhanced_pvp,
| |
| total_damage_passive2_useful_pvp,
| |
| avg_damage_passive2_pvp,
| |
| avg_damage_passive2_heavy_pvp,
| |
| avg_damage_passive2_empowered_pvp,
| |
| avg_damage_passive2_enhanced_pvp,
| |
| avg_damage_passive2_useful_pvp,
| |
| <!--passive 1&2-->
| |
| total_damage_passive1_passive2_pvp,
| |
| total_damage_passive1_passive2_heavy_pvp,
| |
| total_damage_passive1_passive2_empowered_pvp,
| |
| total_damage_passive1_passive2_enhanced_pvp,
| |
| total_damage_passive1_passive2_useful_pvp,
| |
| avg_damage_passive1_passive2_pvp,
| |
| avg_damage_passive1_passive2_heavy_pvp,
| |
| avg_damage_passive1_passive2_empowered_pvp,
| |
| avg_damage_passive1_passive2_enhanced_pvp,
| |
| avg_damage_passive1_passive2_useful_pvp}}
| |
| | |
| {{#arrayprint:elements||@@@@|<nowiki/>
| |
| {{#vardefine: @@@@ | {{formatnum:{{#var:@@@@}} }}% }}
| |
| }}
| |
| }}
| |
| | |
| </div> | |
| </includeonly><noinclude>{{Doc}}</noinclude> | |