Silent Abyss: Difference between revisions
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|avg_hits2={{#var:crystal_hits}} | |avg_hits2={{#var:crystal_hits}} | ||
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{{#vardefine: total_damage_shadow | {{#expr: {{#var:shadow_dmg}} * {{#var: hits_shadow}} * {{#arrayindex: | {{#vardefine: total_damage_shadow | {{#expr: {{#var:shadow_dmg}} * {{#var: hits_shadow}} * {{#arrayindex:Memory's End|0}} }} }} | ||
{{#vardefine: avg_damage_shadow | {{#expr: {{#var:shadow_dmg}} * {{#var: avg_hits_shadow}} * {{#arrayindex: | {{#vardefine: avg_damage_shadow | {{#expr: {{#var:shadow_dmg}} * {{#var: avg_hits_shadow}} * {{#arrayindex:Memory's End|0}} }} }} | ||
{{#vardefine: total_damage_final | {{#expr: {{num|{{#var:total_damage_passive1}}}} + {{#var:total_damage_shadow}} * {{#var:space_count}} }} }} | {{#vardefine: total_damage_final | {{#expr: {{num|{{#var:total_damage_passive1}}}} + {{#var:total_damage_shadow}} * {{#var:space_count}} }} }} | ||
{{#vardefine: avg_damage_final | {{#expr: {{num|{{#var:total_damage_passive1}}}} + {{#var:avg_damage_shadow}} * {{#var:space_count}} }} }} | {{#vardefine: avg_damage_final | {{#expr: {{num|{{#var:total_damage_passive1}}}} + {{#var:avg_damage_shadow}} * {{#var:space_count}} }} }} | ||
{{#vardefine: total_damage_shadow_pvp | {{#expr: {{#var:shadow_dmg_pvp}} * {{#var: hits_shadow}} * {{#arrayindex: | {{#vardefine: total_damage_shadow_pvp | {{#expr: {{#var:shadow_dmg_pvp}} * {{#var: hits_shadow}} * {{#arrayindex:Memory's End|1}} }} }} | ||
{{#vardefine: avg_damage_shadow_pvp | {{#expr: {{#var:shadow_dmg_pvp}} * {{#var: avg_hits_shadow}} * {{#arrayindex: | {{#vardefine: avg_damage_shadow_pvp | {{#expr: {{#var:shadow_dmg_pvp}} * {{#var: avg_hits_shadow}} * {{#arrayindex:Memory's End|1}} }} }} | ||
{{#vardefine: total_damage_final_pvp | {{#expr: {{num|{{#var:total_damage_passive1_pvp}}}} + {{#var:total_damage_shadow_pvp}} * {{#var:space_count}} }} }} | {{#vardefine: total_damage_final_pvp | {{#expr: {{num|{{#var:total_damage_passive1_pvp}}}} + {{#var:total_damage_shadow_pvp}} * {{#var:space_count}} }} }} | ||
{{#vardefine: avg_damage_final_pvp | {{#expr: {{num|{{#var:total_damage_passive1_pvp}}}} + {{#var:avg_damage_shadow_pvp}} * {{#var:space_count}} }} }} | {{#vardefine: avg_damage_final_pvp | {{#expr: {{num|{{#var:total_damage_passive1_pvp}}}} + {{#var:avg_damage_shadow_pvp}} * {{#var:space_count}} }} }} |
Revision as of 12:56, 3 April 2022
- English
Requirements
Class | Level Required |
---|---|
Silent Shadow : Transcendent | 95 |
Skill Information
Mode | Damage (Physical) | Max Hits Per Torn Space | Torn Space Count | [Obsidian Darkness] | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Silent Space | Shadow Crystal | Silent Space | Shadow Crystal | Falling Shadow (Physical) | Max Hits | ||||
Normal | |||||||||
PvE | 2114% | 392% | 1 | 9 | 6 | 162% | 9 | 300 MP | 22 Seconds |
PvP | 805% | 148% | 61% | ||||||
[Enhanced] | |||||||||
PvE | 2538% | 470% | 1 | 9 | 6 | 194% | 9 | 300 MP | 22 Seconds |
PvP | 966% | 177% | 73% |
Skill Traits
Critical Silent Abyss | Light Silent Abyss | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | MP Usage |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
360 MP | MP Usage decreased to 80% | 240 MP |
Total Damage
Lua error in ...ribunto/includes/Engines/LuaCommon/lualib/mwInit.lua at line 23: bad argument #1 to 'old_ipairs' (table expected, got nil).{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |- style="background:#9ca2c5" ! rowspan=4 | Mode !! colspan=2 | Regular !! colspan=6 | Obsidian Moon/Memory's End |- style="background:#9ca2c5" ! rowspan=3 | Per Torn Space !! rowspan=3 | Total !! colspan=3 | Per Torn Space !! colspan=2 | Total |- style="background:#9ca2c5" ! rowspan=2 | Silent Space / Shadow Crystal !! colspan=2 | Falling Shadow !! rowspan=2 | Average !! rowspan=2 | Max |- style="background:#9ca2c5" ! Average !! Max |- ! PvE | | | | 1,115.5% | 2,007.9% | 6,693% | 12,047.4% |- ! PvP | | | | 392.375% | 706.275% | 2,354.25% | 4,237.65% |}
- Does not account for multiple targets.
- Average Falling Shadow hit count assumes 5 hits.
Tips and Details
- Due to the skill's large forward reach, only extremely wide targets such as Chaos Leviathan can be hit by all 6 torn space locations, though landing 2 is possible on any given target with the right positioning.
- The Falling Shadow spawns quite a bit above the point where the Silent Space connects, so taller enemies will take more hits per shadow.
- A Falling Shadow is created for each enemy hit by each of the Silent Spaces. A single wide enemy can thus generate up to 6 shadows, and multiple enemies close together will take exponentially more damage from the Falling Shadows.
Trivia
- The falling shadows from [Obsidian Darkness] appear in the form of a black cat, just like in Dream Eater and Needle Ice.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2020 | 01/13/2021 |
| |
01/14/2021 |
| ||
11/25/2021 | 12/22/2021 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 침묵의 심연 | Silent Abyss |
France | Abîme du silence | Silent Abyss |
Poland | Otchłań Ciszy | Abyss of Silence |
Brazil | Abismo Silencioso | Silent Abyss |