Commander's Mark: Difference between revisions
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Mode !! rowspan=2 | Strike<br>(Magical) !! colspan= | ! rowspan=2 | Mode !! rowspan=2 | Strike<br>(Magical) !! colspan=4 | {{se|091|Commander's Mark||ed}} !! rowspan=2 | Mark Limit<br>(Per Cast) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Artillery Support (Magical | ! Artillery Support (Magical) !! Missile Count !! Reactivation Cooldown !! Duration | ||
|- | |- | ||
! colspan=9 | Normal | ! colspan=9 | Normal | ||
|- | |- | ||
| '''{{PvE}}''' || 587% || rowspan=2 | 13% || rowspan=2 | 3 || rowspan=2 | | | '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 146% | | '''{{PvP}}''' || 146% | ||
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! colspan=9 | [Enhanced] | ! colspan=9 | [Enhanced] | ||
|- | |- | ||
| '''{{PvE}}''' || 587% || rowspan=2 | 13% || rowspan=2 | 3 || rowspan=2 | | | '''{{PvE}}''' || 587% || rowspan=2 | 13% of original hit || rowspan=2 | 3 || rowspan=2 | 2 Seconds || rowspan=2 | 20 Seconds || rowspan=2 | 3 || rowspan=2 | 25 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 146% | | '''{{PvP}}''' || 146% | ||
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! Empowered Commander's Mark !! colspan=2 | Critical Commander's Mark | ! Empowered Commander's Mark !! colspan=2 | Critical Commander's Mark | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Attribute Effect !! Attribute Effect !! MP Cost | ||
! MP Cost | |||
|- | |- | ||
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 30 MP | | {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 30 MP | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Mode !! colspan=2 | | ! rowspan=2 | Mode !! colspan=2 | Base | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Normal !! Empowered | ! Normal !! Empowered | ||
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| {{formatnum:146}}% || {{formatnum:{{#expr: 146*1.3}}}}% | | {{formatnum:146}}% || {{formatnum:{{#expr: 146*1.3}}}}% | ||
|} | |} | ||
*Does not include '''Artillery Support'''. | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The damage | *'''Artillery Support''' can also be triggered by your allies, and missiles are considered to be doing damage for the player who triggered the mark: | ||
** | **The damage dealt is based on that player's stats. The missiles ignore the '''Critical Damage''' and '''Maximize''' stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the '''Polarize''' and '''Damage Increase to Boss Monsters''' stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves. | ||
* | ***Any buffs or other stat changes applied to that player as the missiles are still travelling will change their damage accordingly. | ||
** | **They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP. | ||
*The | **They will count towards that player's damage and combo score at the end of a dungeon. | ||
* | *The missiles are considered an Active skill, and thus gain damage from Active Skill Damage Increase effects. | ||
*The | *While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again. | ||
* | *While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times. | ||
*The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger '''Artillery Support''' any number of times in quick succession. | |||
*Naturally, skills that deal high damage in a single hit are the most optimal way to trigger '''Artillery Support'''. | |||
**It should be noted that certain skills on this path such as [[Dread Chase]] and [[Chaos Cannon]] are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as [[Carpet Bombing]] and [[Mortar]] luckily lack this downside. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff. | *'''Commander's Mark''' was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff. | ||
**This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]] | **This idea was reused after the 2013 Skill Tree Revamp as a new skill, [[Artillery Support]], though it was later removed again after the 2015 Skill Tree Revamp. | ||
<br> | <br> | ||
Revision as of 21:53, 21 April 2022
[Active] Receive artillery support that ignores defense on marked targets. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Tactical Trooper | 35 |
Skill Information
Mode | Strike (Magical) |
Enemy DebuffCommander's MarkEnemy DebuffCommander's Mark | Mark Limit (Per Cast) |
MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Artillery Support (Magical) | Missile Count | Reactivation Cooldown | Duration | |||||
Normal | ||||||||
PvE | 587% | 13% of original hit | 3 | 2 Seconds | 15 Seconds | 3 | 25 MP | 6 Seconds |
PvP | 146% | |||||||
[Enhanced] | ||||||||
PvE | 587% | 13% of original hit | 3 | 2 Seconds | 20 Seconds | 3 | 25 MP | 6 Seconds |
PvP | 146% |
Skill Traits
Empowered Commander's Mark | Critical Commander's Mark | |
---|---|---|
Attribute Effect | Attribute Effect | MP Cost |
Damage increased to 130% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
30 MP |
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 587% | 763.1% |
PvP | 146% | 189.8% |
- Does not include Artillery Support.
Related Skills
Commander Tactics Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall. |
Tips and Details
- Artillery Support can also be triggered by your allies, and missiles are considered to be doing damage for the player who triggered the mark:
- The damage dealt is based on that player's stats. The missiles ignore the Critical Damage and Maximize stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the Polarize and Damage Increase to Boss Monsters stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
- Any buffs or other stat changes applied to that player as the missiles are still travelling will change their damage accordingly.
- They will grant Awakening Charge to that player, but cannot trigger attributes and do not gain any MP.
- They will count towards that player's damage and combo score at the end of a dungeon.
- The damage dealt is based on that player's stats. The missiles ignore the Critical Damage and Maximize stats for the hit they are based off of, but are themselves fully affected by those stats. The exact opposite applies for the Polarize and Damage Increase to Boss Monsters stats, which are taken into account for the hit they are based off of, but do not affect the missiles themselves.
- The missiles are considered an Active skill, and thus gain damage from Active Skill Damage Increase effects.
- While the description states that the missiles ignore defense, this can be somewhat misleading, as their damage will still be reduced against enemies with defense due to the hit that triggered them doing lower damage, which the missiles base their damage on. They will simply not be reduced further again.
- While a single cast can only mark up to 3 enemies, there is no actual limit to how many enemies you can mark overall when using the skill multiple times.
- The reactivation cooldown is determined on a per-enemy basis, so multiple marked enemies near each other can trigger Artillery Support any number of times in quick succession.
- Naturally, skills that deal high damage in a single hit are the most optimal way to trigger Artillery Support.
- It should be noted that certain skills on this path such as Dread Chase and Chaos Cannon are very counter-intuitive for this effect, as they feature a weaker shell hit that precedes their explosion, and that will most commonly be the damage this skill copies. Skills such as Carpet Bombing and Mortar luckily lack this downside.
Trivia
- Commander's Mark was intended to have a second part to its animation where Chung extends his arm outward to inflict the debuff.
- This idea was reused after the 2013 Skill Tree Revamp as a new skill, Artillery Support, though it was later removed again after the 2015 Skill Tree Revamp.
Gallery
-
Commander's Mark debuff appearance.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
| |
07/10/2014 | - |
| |
04/20/2015 | - |
| |
08/20/2015 | 01/27/2016 |
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10/08/2015 | 03/16/2016 |
| |
02/18/2016 | - |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
08/24/2017 | 09/13/2017 |
| |
04/05/2018 | 04/18/2018 |
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