Flexible Movement: Difference between revisions
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| [[Image:New Agility.png]]<br> | | [[Image:New Agility.png]]<br> | ||
| '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. | | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate. | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |- style="background:#90EE90;" | ||
! Skill Level !! Required Level !! Chance of Activating<br>Cooldown | ! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Chance of Activating<br>Cooldown !! colspan="2" | HP Regeneration | ||
|- style="background:#90EE90;" | |||
! HP % Regenerated !! Duration | |||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 35 || 51 Seconds | | align="left" | 1 || rowspan="2" | 35 || 51 Seconds || || rowspan="15" | 10 Seconds | ||
|- | |- | ||
| align="left" | 2 || 48 Seconds | | align="left" | 2 || 48 Seconds || | ||
|- | |- | ||
| align="left" | 3 || 36 || 45 Seconds | | align="left" | 3 || 36 || 45 Seconds || | ||
|- | |- | ||
| align="left" | 4 || 39 || 42 Seconds | | align="left" | 4 || 39 || 42 Seconds || | ||
|- | |- | ||
| align="left" | 5 || 42 || 39 Seconds | | align="left" | 5 || 42 || 39 Seconds || | ||
|- | |- | ||
| align="left" | 6 || 45 || 36 Seconds | | align="left" | 6 || 45 || 36 Seconds || | ||
|- | |- | ||
| align="left" | 7 || 48 || 33 Seconds | | align="left" | 7 || 48 || 33 Seconds || | ||
|- | |- | ||
| align="left" | 8 || 51 ||30 Seconds | | align="left" | 8 || 51 || 30 Seconds || | ||
|- | |- | ||
| align="left" | 9 || 54 || 27 Seconds | | align="left" | 9 || 54 || 27 Seconds || | ||
|- | |- | ||
| align="left" | 10 || 57 || 25 Seconds | | align="left" | 10 || 57 || 25 Seconds || | ||
|- | |- | ||
| align="left" | 11 || 60 || 22 Seconds | | align="left" | 11 || 60 || 22 Seconds || | ||
|- | |- | ||
| align="left" | 12 || 63 || 19 Seconds | | align="left" | 12 || 63 || 19 Seconds || | ||
|- | |- | ||
| align="left" | 13 || 66 || | | align="left" | 13 || 66 || || | ||
|- | |- | ||
| align="left" | 14 || 69 || | | align="left" | 14 || 69 || || 1.15%/Second | ||
|- | |- | ||
| align="left" | 15 || 72 || | | align="left" | 15 || 72 || || | ||
|} | |} | ||
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*9/12/2013 KR | *9/12/2013 KR | ||
**Evasion increase was deleted. | **Evasion increase was deleted. | ||
** | **When activated, HP recovers gradually for 10 seconds was added. | ||
<br> | <br> | ||
{{CRSkillsKR}} | {{CRSkillsKR}} |
Revision as of 13:17, 12 September 2013
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Combat Ranger | Lv. 20 | 35 | 3 | Quick Movement |
Skill Information
Skill Level | Required Level | Chance of Activating Cooldown |
HP Regeneration | |
---|---|---|---|---|
HP % Regenerated | Duration | |||
1 | 35 | 51 Seconds | 10 Seconds | |
2 | 48 Seconds | |||
3 | 36 | 45 Seconds | ||
4 | 39 | 42 Seconds | ||
5 | 42 | 39 Seconds | ||
6 | 45 | 36 Seconds | ||
7 | 48 | 33 Seconds | ||
8 | 51 | 30 Seconds | ||
9 | 54 | 27 Seconds | ||
10 | 57 | 25 Seconds | ||
11 | 60 | 22 Seconds | ||
12 | 63 | 19 Seconds | ||
13 | 66 | |||
14 | 69 | 1.15%/Second | ||
15 | 72 |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
Updates
- 9/12/2013 KR
- Evasion increase was deleted.
- When activated, HP recovers gradually for 10 seconds was added.