Impact Hammer: Difference between revisions
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! Skill Level !! Required Level !! Damage (Physical) !! Stun Duration !! MP Usage!! Cooldown | ! Skill Level !! Required Level !! Damage (Physical) !! Stun Duration !! MP Usage!! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 45 || 1102% || | | align="left" | 1 || rowspan="2" | 45 || 1102% || 1 Seconds || rowspan="9" | 100 MP || rowspan="9" | 10 Seconds | ||
|- | |- | ||
| align="left" | 2 || | | align="left" | 2 || 1152% || 1.1 Seconds | ||
|- | |- | ||
| align="left" | 3 || 48 || | | align="left" | 3 || 48 || 1201% || 1.2 Seconds | ||
|- | |- | ||
| align="left" | 4 || 52 || | | align="left" | 4 || 52 || 1251% || 1.3 Seconds | ||
|- | |- | ||
| align="left" | 5 || 56 || | | align="left" | 5 || 56 || 1300% || 1.4 Seconds | ||
|- | |- | ||
| align="left" | 6 || 60 || | | align="left" | 6 || 60 || 1350% || 1.5 Seconds | ||
|- | |- | ||
| align="left" | 7 || 64 || | | align="left" | 7 || 64 || 1400% || 1.6 Seconds | ||
|- | |- | ||
| align="left" | 8 || 68 || | | align="left" | 8 || 68 || 1449% || 1.7 Seconds | ||
|- | |- | ||
| align="left" | 9 || 72 || | | align="left" | 9 || 72 || 1499% || 1.8 Seconds | ||
|} | |} | ||
</tabber> | </tabber> |
Revision as of 02:45, 21 October 2013
[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents. |
Requirements
- NA
Dimension Witch |
|-| KR=
Class | Master | Level Required | SP Used Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Dimension Witch | Lv. 20 | 45 | 4 | Heavy Press | Level 45 Layer Skill Quest |
Skill Information
- |-| NA
Skill Level | Damage(Physical) | Max Hits | Mp Usage | Cooldown | Duration |
1 | 762% | ||||
2 | 915% | 1.2 Seconds | |||
3 | 1067% | 1.4 Seconds | |||
4 | 1220% | 1.6 Seconds | |||
5 (M) | 1448% | 1.8 Seconds | |||
6 | 1677% | 2.0 Seconds | |||
7 | 1906% | 2.2 Seconds |
|-| KR=
Skill Level | Required Level | Damage (Physical) | Stun Duration | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 45 | 1102% | 1 Seconds | 100 MP | 10 Seconds |
2 | 1152% | 1.1 Seconds | |||
3 | 48 | 1201% | 1.2 Seconds | ||
4 | 52 | 1251% | 1.3 Seconds | ||
5 | 56 | 1300% | 1.4 Seconds | ||
6 | 60 | 1350% | 1.5 Seconds | ||
7 | 64 | 1400% | 1.6 Seconds | ||
8 | 68 | 1449% | 1.7 Seconds | ||
9 | 72 | 1499% | 1.8 Seconds |
Tips and Details
- It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit to reset.(KR patched)
- Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo.
Trivia
- A good skill to start and continue combos due to its large range.
- Can be used to hit air targets since the swing hits 90 degrees.
- NA
Template:DWSkills |-| KR= Template:DWKRSkills