Commander's Mark: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) |
(NA Evolution 2, level 14 and 15 values added, skill info table width reduced) |
||
Line 5: | Line 5: | ||
|- | |- | ||
| [[Image:MarkOfCommander.png]]<br> | | [[Image:MarkOfCommander.png]]<br> | ||
| '''[Active]''' Chung plants a targeting beacon on the | | '''[Active]''' Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Class !! Master !! Required Level !! SP | ! Class !! Master !! Required Level !! SP Per Level !! Alternative | ||
|- | |- | ||
| [[Shelling Guardian]] || Lv. 20 || 35 || 3 | | [[Shelling Guardian]] || Lv. 20 || 35 || 3 || [[Cannon Strike]] | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! rowspan="2" | Skill Level !! rowspan="2" | Level | ! rowspan="2" | Skill<br>Level !! rowspan="2" | Required<br>Level !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! Smash (Physical) !! Rocket ( | ! Smash<br>(Physical) !! Rocket (Magic)<br>% of last attack !! Max # of<br>marked targets !! # of rockets<br>per wave !! Wave<br>cooldown !! Duration | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 | | align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 seconds || rowspan="15" | 15 seconds || rowspan="15" | 40 MP || rowspan="15" | 6 Seconds | ||
|- | |- | ||
| align="left" | 2 || 130% || 21% | | align="left" | 2 || 130% || 21% | ||
Line 120: | Line 51: | ||
| align="left" | 13 || 66 || 175% || 28% | | align="left" | 13 || 66 || 175% || 28% | ||
|- | |- | ||
| align="left" | 14 || 69 || | | align="left" | 14 || 69 || 179% || 28% | ||
|- | |- | ||
| align="left" | 15 || 72 || | | align="left" | 15 || 72 || 183% || 29% | ||
|} | |} | ||
<br> | <br> | ||
Line 131: | Line 61: | ||
'''Name:''' Special Bombing Ceremony (특제 폭격 세러모니) | '''Name:''' Special Bombing Ceremony (특제 폭격 세러모니) | ||
'''Description:''' There will be a 20% chance when firing to produce a red | '''Description:''' There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion. | ||
*The 20% chance applies to each rocket, so it is possible to have a full wave of | *The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets. | ||
<br><br><br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br><br><br> | ||
== Tips and Details == | == Tips and Details == | ||
*'''Mark | *Localized in NA as '''Commander's Mark'''. | ||
** | *The marking debuff is partially independent (the user's attack and elemental effects do not affect the rockets). Therefore, the rockets recover no MP. | ||
* | **Rocket critical hit rate is based on the last attacker. | ||
*The rockets build [[Awakening Mode|awakening]] charge and combo score only for last attacker. | |||
*The last attack the marked target received affects the damage of the rockets. | *The last attack the marked target received affects the damage of the rockets. | ||
**E.g, if triggered by [[Gigantic Impact]]'s slam (3624% physical), 20% | **E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage. | ||
**Allies can also trigger | **Allies can also trigger bombardment. | ||
*The | *The marking debuff cannot stack on a single target and one wave of missiles must complete before the next wave can be launched. | ||
*In PvP, a target can easily escape due to the | *In PvP, a target can easily escape due to the weak hitstun by the marking smash. | ||
* | *[[Assist Shelling]] will not activate a Commander's Mark wave. | ||
**Likewise, a second | **Likewise, a second smash by Commander's Mark will not activate a wave. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
* | *Commander's Mark was intended to be thrown similar to [[Elastic Bomb]]. | ||
**This was later implemented as a new skill, [[Assist Shelling]], after the 6/27/2013 skill tree | **This was later implemented as a new skill, [[Assist Shelling]], after the 6/27/2013 skill tree reorganization. | ||
<br> | <br> | ||
Revision as of 08:32, 20 November 2013
[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it. |
Requirements
Class | Master | Required Level | SP Per Level | Alternative |
---|---|---|---|---|
Shelling Guardian | Lv. 20 | 35 | 3 | Cannon Strike |
Skill Information
Skill Level |
Required Level |
Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Smash (Physical) |
Rocket (Magic) % of last attack |
Max # of marked targets |
# of rockets per wave |
Wave cooldown |
Duration | ||||
1 | 35 | 126% | 20% | 3 | 3 | 2 seconds | 15 seconds | 40 MP | 6 Seconds |
2 | 130% | 21% | |||||||
3 | 36 | 134% | 21% | ||||||
4 | 39 | 138% | 22% | ||||||
5 | 42 | 142% | 23% | ||||||
6 | 45 | 146% | 23% | ||||||
7 | 48 | 151% | 24% | ||||||
8 | 51 | 155% | 25% | ||||||
9 | 54 | 159% | 25% | ||||||
10 | 57 | 163% | 26% | ||||||
11 | 60 | 167% | 27% | ||||||
12 | 63 | 171% | 27% | ||||||
13 | 66 | 175% | 28% | ||||||
14 | 69 | 179% | 28% | ||||||
15 | 72 | 183% | 29% |
Skill Note
Name: Special Bombing Ceremony (특제 폭격 세러모니)
Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.
- The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.
Tips and Details
- Localized in NA as Commander's Mark.
- The marking debuff is partially independent (the user's attack and elemental effects do not affect the rockets). Therefore, the rockets recover no MP.
- Rocket critical hit rate is based on the last attacker.
- The rockets build awakening charge and combo score only for last attacker.
- The last attack the marked target received affects the damage of the rockets.
- E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
- Allies can also trigger bombardment.
- The marking debuff cannot stack on a single target and one wave of missiles must complete before the next wave can be launched.
- In PvP, a target can easily escape due to the weak hitstun by the marking smash.
- Assist Shelling will not activate a Commander's Mark wave.
- Likewise, a second smash by Commander's Mark will not activate a wave.
Trivia
- Commander's Mark was intended to be thrown similar to Elastic Bomb.
- This was later implemented as a new skill, Assist Shelling, after the 6/27/2013 skill tree reorganization.
- |-| NA