Crazy Shot: Difference between revisions
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''Post KR June.29 2013 patch'' | ''Post KR June.29 2013 patch'' | ||
*Level requirements have been adjusted for level 2 and onwards. | *Level requirements have been adjusted for level 2 and onwards. | ||
''Post KR November.07 2013 patch'' | |||
*Damage increased. | |||
*MP cost increased to 300. | |||
<br> | <br> | ||
<tabber> | <tabber> |
Revision as of 00:19, 8 November 2013
File:Crazy Shot.png |
[Special Active] Rena charges and shoots a concentrated magic spark that will detonate itself, dealing magic damage continuously within a large radius. |
Requirements
- NA
Class | Master | SP Requirement |
Sniping Ranger | Lv5 | 65 SP |
|-| KR=
Class | Master | Level Requirement | SP Used Per Level |
Sniping Ranger | Lv.20 | 40 | 3 |
Skill Information
- NA
Skill Level |
Required Level |
Damage (Magical) |
Max Hits | MP Usage | Cooldown |
1 | 40 | 214% | 14 | 250 MP | 21 seconds |
2 | 40 | 221% | |||
3 | 41 | 228% | |||
4 | 44 | 235% | |||
5 | 47 | 242% | |||
6 | 50 | 249% | |||
7 | 53 | 256% | |||
8 | 56 | 263% | |||
9 | 59 | 270% | |||
10 | 62 | 277% | |||
11 | 65 | 284% | |||
12 | 68 | 291% | |||
13 | 71 | 298% | |||
14 | 74 | 305% | |||
15 | 77 | 312% | |||
16 | 80 | 319% | |||
17 | 83 | 326% | |||
18 | 87 | 333% | |||
19 | 91 | 340% | |||
20 (M) | 94 | 347% | |||
21 | - | 354% | |||
22 | - | 361% | |||
23 | - | 368% | |||
24 | - | 375% | |||
25 | - | 382% |
|-| KR=
Skill Level |
Required Level |
Damage (Magical) |
Max Hits | MP Usage | Cooldown |
1 | 40 | 311% | 14 | 300 MP | 21 seconds |
2 | 40 | 321% | |||
3 | 41 | 331% | |||
4 | 44 | 341% | |||
5 | 47 | 351% | |||
6 | 50 | 362% | |||
7 | 53 | 372% | |||
8 | 56 | 382% | |||
9 | 59 | 392% | |||
10 | 62 | 402% | |||
11 | 65 | 412% | |||
12 | 68 | 422% | |||
13 | 71 | 432% | |||
14 | 74 | % | |||
15 | 77 | % | |||
16 | 80 | % | |||
17 | 83 | % | |||
18 | 87 | % | |||
19 | 91 | % | |||
20 (M) | 94 | % | |||
21 | - | % | |||
22 | - | % | |||
23 | - | % | |||
24 | - | % | |||
25 | - | % |
Tips and Details
- Crazy Shot has an AOE of 400 range.
- Targets will be knocked down at the end of the skill.
- In order to maximize the number of hits on the majority of enemies it must 'drag' its target along with itself and so must be fired at point-blank.
- Also full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.
- Gungnir can easily overpower it, however this skill is less conditional. Therefore it is a decent skill for clearing mobs or to be used on small size bosses.
Updates
Post KR June.27 2013 update
- Skill Tree revamp increase max skill level to 20.
- Values have been changed accordingly to match new Skill levels.
Post KR June.29 2013 patch
- Level requirements have been adjusted for level 2 and onwards.
Post KR November.07 2013 patch
- Damage increased.
- MP cost increased to 300.
- |-| NA
Template:SRSkills
|-|
KR=
Template:SRSkillsKR