Flying Impact: Difference between revisions
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== Requirements == | == Requirements == | ||
{| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#D3D3D3" | |||
! Class !! Master !! Level Required !! SP Cost per Level | |||
|- | |- | ||
| [[Blade Master]] || Lv. 20 || 50 || 4 | |||
| [[ | |||
| | |||
| | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#D3D3D3" | |||
{ | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:#D3D3D3" | |||
! Primary Spins !! Last Spin | |||
|- | |- | ||
| 1 || rowspan="2" | 50 || 427% || 114% || rowspan="20" | 200 || rowspan="20" | 11 Seconds | | align="left" | 1 || rowspan="2" | 50 || 427% || 114% || rowspan="20" | 200 || rowspan="20" | 11 Seconds | ||
|- | |- | ||
| 2 || 446% || 119% | | align="left" | 2 || 446% || 119% | ||
|- | |- | ||
| 3 || 53 || 465% || 124% | | align="left" | 3 || 53 || 465% || 124% | ||
|- | |- | ||
| 4 || 57 || 485% || 129% | | align="left" | 4 || 57 || 485% || 129% | ||
|- | |- | ||
| 5 || 61 || 504% || 135% | | align="left" | 5 || 61 || 504% || 135% | ||
|- | |- | ||
| 6 || 65 || 523% || 140% | | align="left" | 6 || 65 || 523% || 140% | ||
|- | |- | ||
| 7 || 69 || 542% || 145% | | align="left" | 7 || 69 || 542% || 145% | ||
|- | |- | ||
| 8 || 73 || 562% || 150% | | align="left" | 8 || 73 || 562% || 150% | ||
|} | |} | ||
< | <br> | ||
==[[Skill Note]]== | ==[[Skill Note]]== | ||
'''Name:''' Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness") | '''Name:''' Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness") | ||
<tabber> | |||
NA= | |||
'''Description:''' Increases the spinning frequency. | '''Description:''' Increases the spinning frequency. | ||
*Increases the amount of hits. | *Increases the amount of hits. | ||
*Damage is reduced by 25%. | *Damage is reduced by 25%. | ||
|-| | |||
KR= | |||
'''Description:''' +20% critical chance. | |||
</tabber> | |||
<br> | <br> | ||
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<br> | <br> | ||
{{BMSkillsKR}} | {{BMSkillsKR}} | ||
[[Category:Sword_Taker_Skills]] | [[Category:Sword_Taker_Skills]] |
Revision as of 15:17, 10 November 2013
[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Blade Master | Lv. 20 | 50 | 4 |
Skill Information
Skill Level | Level Required | Damage (Physical) | MP Usage | Cooldown | |
---|---|---|---|---|---|
Primary Spins | Last Spin | ||||
1 | 50 | 427% | 114% | 200 | 11 Seconds |
2 | 446% | 119% | |||
3 | 53 | 465% | 124% | ||
4 | 57 | 485% | 129% | ||
5 | 61 | 504% | 135% | ||
6 | 65 | 523% | 140% | ||
7 | 69 | 542% | 145% | ||
8 | 73 | 562% | 150% |
Skill Note
Name: Immune to Dizziness (NA) / (어지러움에 면역-"Immunity to Dizziness")
- NA
Description: Increases the spinning frequency.
- Increases the amount of hits.
- Damage is reduced by 25%.
|-| KR= Description: +20% critical chance.
Tips and Details
- The summoned blade does continuous hits even when Raven stops spinning.
- Best used on opponents right in front of you as they are hit by the still sword at the end.
- Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.
Updates
- 3/29/2012 KR
- Increased damage output.
- 1/17/2013 KR
- Raven will spin forward now instead of upwards.
- The skill can cover more distance when paired with Burning Rush.
- Increased damage output.
- Improved skill note effect.
- Increase blade size.
- Decrease damage reduction to 22%.
- Raven will spin forward now instead of upwards.
- 7/4/2013 KR
- Skill Note :Hit count modified.
- 11/7/2013 KR
- Skill Note: Effect changed to +20% critical chance.
Trivia
- There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".
- However this was patched.
- Flying Impact did magical damage for a fairly long time before being changed to physical.