Template:RitsuTest: Difference between revisions
From Elwiki
No edit summary Tags: Reverted Visual edit |
No edit summary Tags: Reverted Visual edit |
||
Line 1: | Line 1: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name !! width=" | ! Name !! width="70%" | Description | ||
|- | |- | ||
| colspan=" | | colspan="2" align="center" class="tone-7" |[[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | ||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] '''Abyssal Censer''' | ||
|A magical device summoned by the Abyss Worshipper. | |||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] '''Abyssal Altars (Phase 1)''' | ||
|Four objects located in the corners of the Abyss Worshipper stage. Their attacks will inflict various debuffs on players. | |||
* '''Toggle''': Players can activate or deactivate altars by simply hitting them. When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead. | *'''Toggle''': Players can activate or deactivate altars by simply hitting them. When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead. | ||
* '''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. | *'''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Altar | !Altar | ||
!Status | ! Status | ||
!Effect per Stack | !Effect per Stack | ||
!Max. Stacks | !Max. Stacks | ||
!Duration per Stack | !Duration per Stack | ||
|- | |- | ||
Line 40: | Line 40: | ||
|- | |- | ||
|Right Bottom | |Right Bottom | ||
|{{Se|859|Lethargy|4=ed}} | | {{Se|859|Lethargy|4=ed}} | ||
|Max MP -10 | |Max MP -10 | ||
|30 | |30 | ||
|5 Seconds | |5 Seconds | ||
|} | |} | ||
* '''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed|841}}, increasing damage taken from the attack by 10% per stack. | *'''{{Color|red|Fanatic Light}}''': The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive {{Se|2=Fanatic Light|4=ed|841}}, increasing damage taken from the attack by 10% per stack. | ||
* '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform uncontrollable mass '''Orb Release''' and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. ('''Fanatic Light''' can still increase the gauge and prolong the Berserk state) | * '''{{Color|red|Berserk}}''': When the gauge reaches 100%, the altar will perform uncontrollable mass '''Orb Release''' and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. ('''Fanatic Light''' can still increase the gauge and prolong the Berserk state) | ||
'''Note:''' | '''Note:''' | ||
* It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease) in order to keep their gauge percentage low early on. | *It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease) in order to keep their gauge percentage low early on. | ||
* You should never let the altars go '''Berserk'''. | *You should never let the altars go '''Berserk'''. | ||
* It is recommended to take turns when dealing with the '''Fanatic Light''' pattern with another party member, as the attack can get insanely strong. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so. | *It is recommended to take turns when dealing with the '''Fanatic Light''' pattern with another party member, as the attack can get insanely strong. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so. | ||
|- | |- | ||
|[[File:Dunno.png|60px]][[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]][[File:Dunno.png|60px]] '''Abyssal Door (Blue)''' | ||
| - A portal to another dimension where players must heal the '''Abyssal Altar''' in order to destroy it. | |||
'''Note''': | |||
*You can also heal the altar by using certain skills that provide party healing (such as [[Moon's Origin]]) or consumables like [[Consumable/Throw|Light Orbs]]. | |||
|- | |||
|[[File:Dunno.png|60px]][[File:Dunno.png|60px]] '''Abyssal Door (Purple)''' | |||
| - A portal to another dimension where players must destroy three kinds of '''Abyssal Altars'''. | |||
*'''{{Color|red|Orb Release}}''': Periodically fire multiple orbs that apply {{Se|839|2=Shortness of Breath|4=ed}} per hit. | |||
* '''{{Color|red|Orb Release}}''': Periodically fire multiple orbs that apply {{Se|839|2=Shortness of Breath|4=ed}} per hit. | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!Name!! width="45%" |Description!! width="45%" |Moves | !Name !! width="45%" |Description!! width="45%" |Moves | ||
|- | |- | ||
| colspan="3" align="center" class="tone-7" |[[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | | colspan="3" align="center" class="tone-7" |[[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | ||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| '''Abyss Worshipper''' - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them. | | | ||
'''Abyss Worshipper''' - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them. | |||
| | | | ||
*'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down). | *'''{{color|red|Chain Strike}}:''' Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down). | ||
Line 94: | Line 94: | ||
*'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. (See: ''Obstacles'') | *'''Abyssal Door''': A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. (See: ''Obstacles'') | ||
*'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed. | *'''{{color|red|Spider Web Explosion}}:''' The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed. | ||
*'''{{color|red|Blackout}}:''' The second ultimate attack. All party members are inflicted with {{Se|830|2=Abyss Darkness|4=ed}} for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs. | *'''{{color|red|Blackout}}:''' The second ultimate attack. All party members are inflicted with {{Se|830|2=Abyss Darkness|4=ed}} for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs. | ||
**Players must find and defeat Abyssal Incense spawned across the map. | **Players must find and defeat Abyssal Incense spawned across the map. | ||
**If a skill other than Active is used, the boss will '''{{color|red|Assault}}''' that person and anyone else in range. | **If a skill other than Active is used, the boss will '''{{color|red|Assault}}''' that person and anyone else in range. |
Revision as of 10:50, 13 April 2023
Name | Description | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attacks highlighted in red bypass invincibility frames. | ||||||||||||||||||||||||||
Abyssal Censer | A magical device summoned by the Abyss Worshipper. | |||||||||||||||||||||||||
Abyssal Altars (Phase 1) | Four objects located in the corners of the Abyss Worshipper stage. Their attacks will inflict various debuffs on players.
Note:
| |||||||||||||||||||||||||
Abyssal Door (Blue) | - A portal to another dimension where players must heal the Abyssal Altar in order to destroy it.
Note:
| |||||||||||||||||||||||||
Abyssal Door (Purple) | - A portal to another dimension where players must destroy three kinds of Abyssal Altars.
|
Name | Description | Moves |
---|---|---|
Attacks highlighted in red bypass invincibility frames. | ||
Abyss Worshipper - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them. |
Note:
| |
Abyss Fanatic - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them. |
Note:
|