Carpet Bombing: Difference between revisions
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| [[Image:CarpetBombing.png]] | | [[Image:CarpetBombing.png]] | ||
| '''[Special Active]''' Chung fires a signal flare, calling for 2 waves of airstrikes. | | '''[Special Active]''' Chung fires a signal flare, calling for 2 waves of airstrikes. | ||
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<br> | |||
== [[Skill Note|Skill Notes]] == | |||
'''Name:''' Additional Assist / (추가 지원) | |||
'''Description:''' MP cost decreased by 30 | |||
<br> | <br> | ||
Revision as of 08:42, 8 December 2013
[Special Active] Chung fires a signal flare, calling for 2 waves of airstrikes. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Shelling Guardian | Lv. 20 | 40 | 3 | Chaos Cannon | Level 40 Layer Skill Quest |
Skill Information
Skill Level | Required Level | Damage (Magical) | Total Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Pre-Bomblet Release | Bomblet Damage | |||||
1 | 40 | 1477% | 482% | 18 Bombs, 1 hit (Bomb) or 3 hits (Sub-munitions) 18~54 Hits |
300 MP | 25 Seconds |
2 | 1494% | 498% | ||||
3 | 41 | 1541% | 513% | |||
4 | 44 | 1588% | 529% | |||
5 | 47 | 1635% | 545% | |||
6 | 50 | 1682% | 560% | |||
7 | 53 | 1729% | 576% | |||
8 | 56 | 1776% | 592% | |||
9 | 59 | 1823% | 607% | |||
10 | 62 | 1870% | 623% | |||
11 | 65 | 1917% | 639% | |||
12 | 68 | 1964% | 654% | |||
13 | 71 |
Skill Notes
Name: Additional Assist / (추가 지원)
Description: MP cost decreased by 30
Tips and Details
- You can move after firing the signal flare.
Trivia
- Strongest AOE skill that surpasses Grand Archer's Gungnir.
- Carpet Bombing does 43,974% (52,769% in Awakening) damage at level 5 and 51,282% (61,538% in Awakening) damage at level 6.
- Fires cluster munitions that break into smaller bomblets that explode.
- There are 9 cluster bombs in both waves of bombings.
- Each of these disperse into 3 smaller sub-munitions that explode on contact with either the ground or an enemy.
- Widescreen video of Carpet Bombing in slow motion
- This is extremely effective on both horizontally and vertically long enemies (Nasod Inspector, Ancient Bone Dragon, Joaquin's Hallucination, etc.)
- With correct positioning and timing it is possible to get almost all damage to connect against Nasod Inspector and Ancient Bone Dragon before they even finish their starting animations.
- |-| NA